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Digital Texturing and Painting By Owen Demers

Digital Texturing and Painting
by Owen Demers

In Stock

The Digital Series continues with the only book dedicated to mastering the art and critical skill of painting and creating/applying textures to your 3D models. All in a non-software specific environment.

6 in stock

Digital Texturing and Painting Summary

Digital Texturing and Painting by Owen Demers

This book takes you outside the studio and walks you through the museum of life. This full color book combines traditional texture creation principles with digital texturing techniques to enhance your scenes and animations. In the first half of the book, you will learn about the history of textures in fine art and in the second half, how to apply these principles to your 2D and 3D digital scenes.

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About Owen Demers

Owen Demers has worked as an illustrator, graphic designer, 3D artist, and art director for a number of commercial and professional studios in both traditional and computer graphics. Among his many award-winning projects is the animated short Bingo, for which he was the lead texturer and lighting TD. He currently works as a 3D artist and art director in New York.

Christine Urszenyi, contributing author and editor, has worked as an architect, art director for film studios and furniture designer. She currently works as a writer in Toronto, Canada.

Additional information

Digital Texturing and Painting by Owen Demers
Owen Demers
Used - Very Good
Pearson Education (US)
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us.