{"title":"Eric Klopfer","description":null,"products":[{"product_id":"adventure-time-book-eric-klopfer-9781419711640","title":"Adventure Time","description":"Featuring 20 exclusive, removable Adventure Time posters to delight and bewilder, this book collects a madcap array of lovingly crafted artwork by world-class artists and designers such as Olly Moss and Tony Millionaire. Cover your walls with colorful visions from the land of Ooo. Pore over gorgeous, high-quality prints featuring all your favorite characters, including Finn the Human, Jake the Dog, Ice King, Marceline the Vampire Queen, LSP, and Princess Bubblegum! Fans—both young and young at heart—will find plenty to totally crush on in this tome of Adventure Time goodness. Perfect for framing, these large-format, crease-free posters are so rhombus, you’ll want to build more walls in your home or office to display them all!   Also Available: Adventure Time™ 2018 Wall Calendar (ISBN: 978-1-4197-2453-4).","brand":"WoB","offers":[{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":51328817004817,"sku":"CIN1419711644VG","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ GOOD \/ SBYB","offer_id":51422708138257,"sku":"CIN1419711644G","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1419711644.jpg?v=1750891228"},{"product_id":"resonant-games-book-eric-klopfer-9780262052580","title":"Resonant Games","description":"\u003cb\u003ePrinciples for designing educational games that integrate content and play and create learning experiences connecting to many areas of learners' lives.\u003c\/b\u003e\u003cbr\u003e \u003cbr\u003e Too often educational videogames are narrowly focused on specific learning outcomes dictated by school curricula and fail to engage young learners. This book suggests another approach, offering a guide to designing games that integrates content and play and creates learning experiences that connect to many areas of learners' lives. These games are not gamified workbooks but are embedded in a long-form experience of exploration, discovery, and collaboration that takes into consideration the learning environment. \u003ci\u003eResonant Games\u003c\/i\u003e describes twenty essential principles for designing games that offer this kind of deeper learning experience, presenting them in connection with five games or collections of games developed at MIT's educational game research lab, the Education Arcade.\u003cbr\u003e \u003cbr\u003e Each of the games-which range from \u003ci\u003eVanished\u003c\/i\u003e, an alternate reality game for middle schoolers promoting STEM careers, to \u003ci\u003eUbiquitous Bio\u003c\/i\u003e, a series of casual mobile games for high school biology students-has a different story, but all spring from these fundamental assumptions- honor the whole learner, as a full human being, not an empty vessel awaiting a fill-up; honor the sociality of learning and play; honor a deep connection between the content and the game; and honor the learning context-most often the public school classroom, but also beyond the classroom.\u003cbr\u003e \u003cbr\u003e The open access edition of this book was made possible by generous funding from the MIT Libraries and Klopfer's lab.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52681830990097,"sku":"NLS9780262052580","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780262052580.jpg?v=1762316639"}],"url":"https:\/\/www.worldofbooks.com\/en-gb\/collections\/author-books-by-eric-klopfer.oembed","provider":"World of Books ","version":"1.0","type":"link"}