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To find what they are longing for they must confront the past, and unravel the lies told long ago. \u003cp\u003e\u003c\/p\u003eEngland, 1932: Grace Hamblin is growing up on the beautiful estate of the Marquess and Marchioness of Penselwood. The beekeeper's daughter, she knows her place and what the future holds--that is until her father dies. Her childhood friend Freddie has recently become her lover, and she is thankful when they are able to marry and take over her father's duties. But there is another man who she just can't shake from her thoughts. \u003cp\u003e\u003c\/p\u003eMassachusetts, 1973: Grace's daughter Trixie Valentine is in love with an unsuitable young man. Jasper Duncliffe is wild and romantic, and in a band that might hit it big. But when his brother dies and he is called home to England, Jasper promises to come back for Trixie one day, if only she will wait for him. 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It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory.   Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers.  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