{"title":"Jeremiah Mccall","description":"\u003cp\u003eDelve into the gritty world of the Old West with Jeremiah McCall. Experience the raw adventure and historical detail that define his tales, perfect for fans of Louis L'Amour and Zane Grey. Start your frontier journey here.\u003c\/p\u003e","products":[{"product_id":"rivalries-that-destroyed-the-roman-republic-book-jeremiah-mccall-9781526733177","title":"Rivalries that Destroyed the Roman Republic","description":"This is the story of how some Roman aristocrats grew so competitive in their political rivalries that they destroyed their Republic, in the late second to mid-first century BCE. Politics had always been a fractious game at Rome as aristocratic competitors strove to outshine one another in elected offices and honours, all ostensibly in the name of serving the Republic. And for centuries it had worked  - or at least worked for these elite and elitist competitors. Enemies were defeated, glory was spread round the ruling class, and the empire of the Republic steadily grew. When rivalries grew too bitter, when aristocrats seemed headed toward excessive power, the oligarchy of the Roman Senate would curb its more competitive members, fostering consensus that allowed the system the competitive arena for offices and honors, and the domination of the Senate to continue.   But as Rome came to rule much of the Mediterranean, aristocratic competitions grew too fierce; the prizes for winning were too great. And so, a series of bitter rivalries combined with the social and political pressures of the day to disintegrate the Republic. This is the story of those bitter rivalries from the senatorial debates of Fabius and Scipio, to the censorial purges of Cato; from the murders of Tiberius and Gaius Gracchus, to the ultimate rivalry of Caesar and Pompey. A work of historical investigation, Rivalries that Destroyed the Roman Republic introduces readers not only to the story of the Republic's collapse but the often-scarce and problematic evidence from which the story of these actors and their struggles is woven.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49745018224913,"sku":"NGR9781526733177","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":50705008558353,"sku":"GOR014041504","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/152673317X.jpg?v=1751437477"},{"product_id":"gaming-the-past-book-jeremiah-mccall-9780415887601","title":"Gaming the Past","description":"Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include:         Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games.      Selecting simulation games that are aligned to curricular goals       Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations      Planning lessons and implementing instructional strategies      Identifying and avoiding common pitfalls         Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media  Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50201790054673,"sku":"CIN0415887607G","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0415887607.jpg?v=1751006741"},{"product_id":"sword-of-rome-book-jeremiah-mccall-9781399078405","title":"The Sword of Rome","description":"Marcellus military exploits were largely unmatched by any other aristocrat of Roman Middle Republic. As a young soldier in the First Punic War, he won a reputation for his skill in single combat. In his first consulship, he earned a triumph for defeating a Gallic tribe, no small feat in and of itself, and also slew the Gallic chieftain Britomartus in single combat. Consequently, he earned the spolia opima, an honor, according to Roman antiquarians, that had only been earned twice before, once by Romulus himself. He went on to defeat the hitherto-invincible Hannibal in a small battle around the central Italian city of Nola, and subsequently led an army to subdue and plunder the powerful city of Syracuse in an epic 2 year siege (despite the ingenius defensive measures of the inventor Archimedes). Yet, despite his undeniable success as a warrior and commander, Marcellus met with considerable political opposition at Rome. Marcellus career not only makes exciting reading, but gives an excellent vantage point from which to view the military and political struggles of the period and the role of military successes in the aristocratic culture of the Roman Republic. His biography will be an important addition to existing works on Roman military history.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50464949305617,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ GARDNERS","offer_id":50464952647953,"sku":"NGR9781399078405","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1399078402.jpg?v=1751271710"},{"product_id":"gaming-the-past-book-jeremiah-mccall-9781032223483","title":"Gaming the Past","description":"Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. It focuses on practical information and specific examples for integrating critical thinking activities and assessments using video games into classes. Chapters cover the core parts of planning, designing, and implementing lessons and units based on historical video games.  Topics include:         Talking to administrators, parents, and students about the educational value of teaching with historical video games.      Selecting games that are aligned to curricular goals by considering the genres of historical games.      Planning and implementing game-based history lessons ranging from whole class exercises, to individual gameplay, to analysis in groups.      Employing instructional strategies to help students learn to play and engage in higher level analysis      Identifying and avoiding common pitfalls when incorporating games into the history class.      Developing activities and assessments that facilitate interpreting and creating established and new media.  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Ridley Scotts Gladiator led a modern revival that has continued with the release of films like 300, The Eagle and Centurion and HBOs mini-series Rome.  While Hollywood interpretations of Classical battle continue to spark interest in ancient warfare, to casual viewers and serious enthusiasts alike they also spark a host of questions about authenticity. What does Hollywood get right and wrong about weapons, organization, tactics and the experience of combat? Did the Spartans really fight clad only in their underpants and did the Persians have mysterious, silver-masked assassins in their armies? This original book discusses the merits of battle scenes in selected movies and along the way gives the reader an interesting overview of ancient battle. It should appeal to the serious student of ancient warfare, movie buffs and everyone in between.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51024503308561,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51024506061073,"sku":"NIN9781399078429","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ GARDNERS","offer_id":52111200059665,"sku":"NGR9781399078429","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1399078429.jpg?v=1751449917"},{"product_id":"gaming-the-past-book-jeremiah-mccall-9781032223476","title":"Gaming the Past","description":"Gaming the Past is a complete handbook to help pre-service teachers, current teachers, and teacher educators use historical video games in their classes to develop critical thinking skills. 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