{"title":"Jon Robson","description":null,"products":[{"product_id":"aesthetic-testimony-book-jon-robson-9780192862952","title":"Aesthetic Testimony","description":"Aesthetic judgements that are formed on the basis of testimony are commonly held to be defective, illegitimate, or otherwise problematic. This book assesses the debate surrounding aesthetic testimony and argues for the surprising conclusion that this widespread view is mistaken. Aesthetic testimony is in no way inferior as a source of judgement when compared to either first-hand aesthetic judgement or testimony concerning non-aesthetic matters. Alongside establishing this position (an extreme form of 'optimism' concerning aesthetic testimony), Jon Robson also responds to the most prominent arguments for the opposing view ('pessimism' concerning aesthetic testimony). Along the way, it also re-examines our understanding of the norms which govern both judgement and assertion in aesthetics.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49744408183057,"sku":"NGR9780192862952","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":50999764615441,"sku":"NIN9780192862952","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0192862952.jpg?v=1751132240"},{"product_id":"aesthetics-of-videogames-book-jon-robson-9781138629585","title":"The Aesthetics of Videogames","description":"This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. Videogames represent one of the most significant developments in the modern popular arts, and it is a topic that is attracting much attention among philosophers of art and aestheticians. As a burgeoning medium of artistic expression, videogames raise entirely new aesthetic concerns, particularly concerning their ontology, interactivity, and aesthetic value. The essays in this volume address a number of pressing theoretical issues related to these areas, including but not limited to: the nature of performance and identity in videogames; their status as an interactive form of art; the ethical problems raised by violence in videogames; and the representation of women in videogames and the gaming community. The Aesthetics of Videogames is an important contribution to analytic aesthetics that deals with an important and growing art form.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52088875286801,"sku":"NLS9781138629585","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53036121489681,"sku":"NIN9781138629585","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138629585.jpg?v=1756904546"},{"product_id":"aesthetic-knowledge-book-jon-robson-9781009358514","title":"Aesthetic Knowledge","description":"How do we arrive at aesthetic knowledge? This might seem an odd question for philosophers to ask. Some will take its answer to be obvious: we learn about the aesthetic qualities of paintings by looking at them, of musical works by listening to them, and so on. Others will take the question to be misguided, how can there be aesthetic knowledge when aesthetics is merely 'a matter of taste'? Finally, aesthetic knowledge itself might seem singularly unimportant. We don't engage with beautiful artworks to learn that they're beautiful but, rather, to appreciate that beauty. This Element argues that each of these objections is misplaced. Aesthetic knowledge is both valuable and attainable, but canonical philosophical (and folk) views of how we attain it are mistaken. The Element surveys some recent arguments against the reliability of aesthetic perception and in favour of other, more social, sources of aesthetic knowledge.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":52100086956305,"sku":"NGR9781009358514","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52770170372369,"sku":"NLS9781009358514","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52976649634065,"sku":"NIN9781009358514","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781009358514.jpg?v=1764844786"},{"product_id":"aesthetic-knowledge-book-jon-robson-9781009571777","title":"Aesthetic Knowledge","description":"How do we arrive at aesthetic knowledge? This might seem an odd question for philosophers to ask. Some will take its answer to be obvious: we learn about the aesthetic qualities of paintings by looking at them, of musical works by listening to them, and so on. Others will take the question to be misguided, how can there be aesthetic knowledge when aesthetics is merely 'a matter of taste'? Finally, aesthetic knowledge itself might seem singularly unimportant. We don't engage with beautiful artworks to learn that they're beautiful but, rather, to appreciate that beauty. This Element argues that each of these objections is misplaced. Aesthetic knowledge is both valuable and attainable, but canonical philosophical (and folk) views of how we attain it are mistaken. The Element surveys some recent arguments against the reliability of aesthetic perception and in favour of other, more social, sources of aesthetic knowledge.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":52100089118993,"sku":"NGR9781009571777","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52770171715857,"sku":"NLS9781009571777","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52980900659473,"sku":"NIN9781009571777","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781009571777.jpg?v=1764843125"},{"product_id":"aesthetics-of-videogames-book-jon-robson-9780367591946","title":"The Aesthetics of Videogames","description":"This collection of essays is devoted to the philosophical examination of the aesthetics of videogames. 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