{"title":"Mark Wolf","description":"\u003cp\u003eDive into the gritty world of crime with Mark Wolf. Expect gripping thrillers filled with suspense, twists, and morally complex characters. Perfect for fans of Ian Rankin or Karin Slaughter. Start browsing now!\u003c\/p\u003e","products":[{"product_id":"routledge-companion-to-video-game-studies-book-mark-wolf-9781138657052","title":"The Routledge Companion to Video Game Studies","description":"The number of publications dealing with video game studies has exploded over the course of the last decade, but the field has produced few comprehensive reference works. The Routledge Companion to Video Game Studies, compiled by well-known video game scholars Mark J. P. Wolf and Bernard Perron, aims to address the ongoing theoretical and methodological development of game studies, providing students, scholars, and game designers with a definitive look at contemporary video game studies.   Features include:          comprehensive and interdisciplinary models and approaches for analyzing video games;       new perspectives on video games both as art form and cultural phenomenon;      explorations of the technical and creative dimensions of video games;      accounts of the political, social, and cultural dynamics of video games.  Each essay provides a lively and succinct summary of its target area, quickly bringing the reader up-to-date on the pertinent issues surrounding each aspect of the field, including references for further reading. Together, they provide an overview of the present state of game studies that will undoubtedly prove invaluable to student, scholar, and designer alike.","brand":"WoB","offers":[{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":49517226524945,"sku":"GOR013363976","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1138657050.jpg?v=1751400680"},{"product_id":"video-games-faq-book-mark-jp-wolf-9781617136306","title":"Video Games FAQ","description":"As their prominence in the news cycle - from Gamergate to the burgeoning smartphone market to the VR realm and beyond - would indicate, video games and gaming have rocketed from a fairly fringe existence to a central position in the everyday lives of millions. Whether you're a casual reader with an interest in the subject or an experienced gamer scrounging for obscure facts and stories, Mark Wolf's Video Games FAQ: All That's Left to Know About Games and Gaming Culture is an indispensable resource touching on all aspects of this techno-cultural phenomenon. Wolf's info-dense account traces video games from their earliest renditions as blocky abstractions to the photorealistic worlds of the present day, exploring the games, systems, technologies, companies, and inventors who transformed a novelty into a worldwide industry and major imaginative force along the way. In lively prose intended for a general audience, the book examines the many ways video games have entered our lives, impacted popular culture, and evolved through innovations and technological advances. More than just a history, this book, which can be read from cover-to-cover or a stand-alone chapter at a time, is also packed with fun, thought-provoking video game trivia touching on the origins of handheld games, the first first-person shooting games, famous characters named after a landlord and an attorney, the birth of third-party development, and the best and worst selling systems of all time. Whether discussing the pedigrees of games and systems, sequels, franchises, and series, the console wars, the home computer revolution, or leading companies and their strategies, Video Games FAQ serves as a fascinating, concise, and comprehensive window into the past, present, and future of video games and everything connected with them.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50293119680785,"sku":"CIN1617136301G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":51888938287377,"sku":"GOR009833610","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1617136301.jpg?v=1751057407"},{"product_id":"video-games-around-the-world-book-mark-j-p-wolf-9780262527163","title":"Video Games Around the World","description":"Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents.Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language.Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations.Africa - Arab World - Argentina - Australia - Austria - Brazil - Canada - China - Colombia - Czech Republic - Finland - France - Germany - Hong Kong - Hungary - India - Indonesia - Iran - Ireland - Italy - Japan - Mexico - The Netherlands - New Zealand - Peru - Poland - Portugal - Russia - Scandinavia - Singapore - South Korea - Spain - Switzerland - Thailand - Turkey - United Kingdom - United States of America - Uruguay - Venezuela","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50304002720017,"sku":"CIN0262527162G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52724862976273,"sku":"NLS9780262527163","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0262527162.jpg?v=1751005445"},{"product_id":"exploring-imaginary-worlds-book-mark-wolf-9780367558475","title":"Exploring Imaginary Worlds","description":"From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.  Featuring contributions from an interdisciplinary and international group of scholars, each essay looks at a particular imaginary world in-depth, and world-building issues associated with that world. Together, the essays explore the relationship between the worlds and the media in which they appear as they examine imaginary worlds in literature, television, film, computer games, and theatre, with many existing across multiple media simultaneously. The book argues that the media incarnation of a world affects world structure and poses unique obstacles to the act of world-building. The worlds discussed include Nazar, Barsetshire, Skotopogonievsk, the Vorkosigan Universe, Grover’s Corners, Gormenghast, Collinsport, Daventry, Dune, the Death Gate Cycle universe, Twin Peaks, and the Star Trek galaxy.  A follow-up to Mark J. P. Wolf ’s field-defining book Building Imaginary Worlds, this collection will be of critical interest to students and scholars of popular culture, subcreation studies, transmedia studies, literature, and beyond.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50350841266449,"sku":"CIN0367558475G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51284819869969,"sku":"NIN9780367558475","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52480293175569,"sku":"NLS9780367558475","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367558475.jpg?v=1750739466"},{"product_id":"revisiting-imaginary-worlds-book-mark-wolf-9780367873974","title":"Revisiting Imaginary Worlds","description":"The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51001729384721,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51001732006161,"sku":"NIN9780367873974","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52533072724241,"sku":"NLS9780367873974","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367873974.jpg?v=1751390467"},{"product_id":"routledge-companion-to-imaginary-worlds-book-mark-wolf-9780367876302","title":"The Routledge Companion to Imaginary Worlds","description":"This companion provides a definitive and cutting-edge guide to the study of imaginary and virtual worlds across a range of media, including literature, television, film, and games. From the Star Trek universe, Thomas More’s classic Utopia, and J. R. R. Tolkien’s Arda, to elaborate, user-created game worlds like Minecraft, contributors present interdisciplinary perspectives on authorship, world structure\/design, and narrative. The Routledge Companion to Imaginary Worlds offers new approaches to imaginary worlds as an art form and cultural phenomenon, explorations of the technical and creative dimensions of world-building, and studies of specific worlds and worldbuilders.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51001739018513,"sku":"","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":51001741869329,"sku":"NIN9780367876302","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52521373171985,"sku":"NLS9780367876302","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0367876302.jpg?v=1751134291"},{"product_id":"lego-studies-book-mark-wolf-9780415722919","title":"LEGO Studies","description":"Since the \"Automatic Binding Bricks\" that LEGO produced in 1949, and the LEGO \"System of Play\" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs.  LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51002273595665,"sku":"NIN9780415722919","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52472989679889,"sku":"NLS9780415722919","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0415722918.jpg?v=1750910455"},{"product_id":"routledge-companion-to-media-technology-and-obsolescence-book-mark-wolf-9781032094229","title":"The Routledge Companion to Media Technology and Obsolescence","description":"While so many books on technology look at new advances and digital technologies, The Routledge Companion to Media Technology and Obsolescence looks back at analog technologies that are disappearing, considering their demise and what it says about media history, pop culture, and the nature of nostalgia. From card catalogs and typewriters to stock tickers and cathode ray tubes, contributors examine the legacy of analog technologies, including those, like vinyl records, that may be experiencing a resurgency. Each essay includes a brief history of the technology leading up to its peak, an analysis of the reasons for its decline, and a discussion of its influence on newer technologies.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51223980048657,"sku":"NIN9781032094229","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52426855416081,"sku":"NLS9781032094229","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1032094222.jpg?v=1751399489"},{"product_id":"revisiting-imaginary-worlds-book-mark-wolf-9781138942059","title":"Revisiting Imaginary Worlds","description":"The concept of world and the practice of world creation have been with us since antiquity, but they are now achieving unequalled prominence. In this timely anthology of subcreation studies, an international roster of contributors come together to examine the rise and structure of worlds, the practice of world-building, and the audience's reception of imaginary worlds. Including essays written by world-builders A.K. Dewdney and Alex McDowell and offering critical analyses of popular worlds such as those of Oz, The Lord of the Rings, Star Trek, Star Wars, Battlestar Galactica, and Minecraft, Revisiting Imaginary Worlds provides readers with a broad and interdisciplinary overview of the issues and concepts involved in imaginary worlds across media platforms.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52476768256273,"sku":"NLS9781138942059","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138942059.jpg?v=1759844574"},{"product_id":"before-the-crash-book-mark-wolf-9780814334508","title":"Before the Crash","description":"Contributors examine the early days of video game history before the industry crash that ended the medium's golden age.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52483637870865,"sku":"NLS9780814334508","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780814334508.jpg?v=1763220175"},{"product_id":"exploring-imaginary-worlds-book-mark-wolf-9780367197308","title":"Exploring Imaginary Worlds","description":"From The Brothers Karamazov to Star Trek to Twin Peaks, this collection explores a variety of different imaginary worlds both historic and contemporary.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52520838955281,"sku":"NLS9780367197308","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":53013785739537,"sku":"NIN9780367197308","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780367197308.jpg?v=1760566567"},{"product_id":"lego-studies-book-mark-wolf-9780415722872","title":"LEGO Studies","description":"Since the \"Automatic Binding Bricks\" that LEGO produced in 1949, and the LEGO \"System of Play\" that began with the release of Town Plan No. 1 (1955), LEGO bricks have gone on to become a global phenomenon, and the favorite building toy of children, as well as many an AFOL (Adult Fan of LEGO). LEGO has also become a medium into which a wide number of media franchises, including Star Wars, Harry Potter, Pirates of the Caribbean, Batman, Superman, Lord of the Rings, and others, have adapted their characters, vehicles, props, and settings. The LEGO Group itself has become a multimedia empire, including LEGO books, movies, television shows, video games, board games, comic books, theme parks, magazines, and even MMORPGs.  LEGO Studies: Examining the Building Blocks of a Transmedial Phenomenon is the first collection to examine LEGO as both a medium into which other franchises can be adapted and a transmedial franchise of its own. Although each essay looks at a particular aspect of the LEGO phenomenon, topics such as adaptation, representation, paratexts, franchises, and interactivity intersect throughout these essays, proposing that the study of LEGO as a medium and a media empire is a rich vein barely touched upon in Media Studies.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52522154557713,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52522154983697,"sku":"NLS9780415722872","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780415722872.jpg?v=1760575354"}],"url":"https:\/\/www.worldofbooks.com\/en-gb\/collections\/author-books-by-mark-wolf.oembed","provider":"World of Books ","version":"1.0","type":"link"}