{"title":"Nadia Magnenat Thalmann","description":null,"products":[{"product_id":"advances-in-computer-graphics-book-nadia-magnenat-thalmann-9783031818059","title":"Advances in Computer Graphics","description":"The three-volume set LNCS 15338, 15339 and 15340 constitutes the refereed proceedings from the 41st Computer Graphics International Conference, CGI 2024, held during July 1–5, 2024, in Geneva, Switzerland.    The 84 full papers presented in these proceedings were carefully reviewed and selected from 211 submissions. The papers are organized in the following topical sections:    Part I: Colors, painting and layout; detection and recognition; image analysis and processing; image restoration and enhancement; and visual analytics and modeling.    Part II: Graphics and VR\/AR; reconstruction; rendering and animation; and theoretical analysis.    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It includes:  ·       Many algorithms related to the awareness of the surrounding world such as the recognition of objects, the interpretation of various sources of data provided by cameras, microphones, and wearable sensors  ·       Deep Learning Methods to provide solutions to Visual Attention, Quality Perception, and Visual Material Recognition   ·       How Face Recognition and Speech Synthesis will replace the traditional mouse and keyboard interfaces   ·       Semantic modeling and rendering and shows how these domains play an important role in Virtual and Augmented   Reality Applications.  Intelligent Scene Modeling and Human-Computer Interaction explains how to understand the composition and build very complex scenes and emphasizes the semantic methods needed to have an intelligent interaction with them. It offers readers a unique opportunity to comprehend the rapid changes and continuous development in the fields of Intelligent Scene Modeling.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52126330093841,"sku":"NLS9783030710040","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783030710040.jpg?v=1757475571"},{"product_id":"computer-generated-images-book-nadia-magnenat-thalmann-9784431680352","title":"Computer-Generated Images","description":"Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani- mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com- puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon- sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer- ing Research Council of Canada, Hydro-Quebec, the Association Canadienne Fran aise pour I' Avancement des Sciences, and the Canadian Broadcasting Corpora- tion. Graphics Interface '85 was organized by 1'Ecole des Hautes Etudes Commerciales of the University of Montreal. Over 100 papers were submitted to the conference, but 64 were selected by the inter- national program committee for presentation. This book contains new expanded versions of the papers.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52130084782353,"sku":"NLS9784431680352","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9784431680352.jpg?v=1757501946"},{"product_id":"computer-animation-90-book-nadia-magnenat-thalmann-9784431682981","title":"Computer Animation ’90","description":"Computer Animation '90, the second international workshop on computer animation, was held in Geneva, Switzerland, on April 25-27, 1990. This book contains invited papers and a selection of research papers submitted to this workshop. The contributions address original research as well as results achieved in a number of fields of computer animation including scientific visualization, human animation, behavioral animation, and motion control.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52131827908881,"sku":"NLS9784431682981","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9784431682981.jpg?v=1757512937"},{"product_id":"handbook-of-virtual-humans-book-nadia-magnenat-thalmann-9780470023167","title":"Handbook of Virtual Humans","description":"Virtual humans are becoming more and more popular and used in many applications such as the entertainment industry (in both film and games) and medical applications.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52133165203729,"sku":"NLS9780470023167","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9780470023167.jpg?v=1757526749"},{"product_id":"communicating-with-virtual-worlds-book-nadia-magnenat-thalmann-9784431684589","title":"Communicating with Virtual Worlds","description":"This volume presents the proceedings of COMPUTER GRAPHICS INTERNATIONAL '93 (COl '93), the Eleventh International Conference of the Computer Graphics Society (CGS), COl '93 has been held in Lausanne, Switzerland from June 21-25,1993 under the theme Communicating with Virtual Worlds. Since its foundation in 1983, COl conference has continued to attract high qUality research articles in all aspects of computer graphics and its applications. Previous conferences in this series were held in Japan (1983-1987), in Switzerland (1988), in the United Kingdom (1989), in Singapore (1990), in the United States (1991), and in Japan (1992). Future CG International conferences are planned in Australia (1994), and in the United Kingdom (1995). COS also organizes each year Computer Animation in Geneva, an international workshop and Computer- Generated Film Festival. Two new CGS events are planned in 1993: Pacific Graphics '93 in Seoul and M '93, an International Conference on Multi-Media MOdeling in Singapore.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52140867191057,"sku":"NLS9784431684589","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9784431684589.jpg?v=1757575971"},{"product_id":"advances-in-computer-graphics-book-nadia-magnenat-thalmann-9783030618636","title":"Advances in Computer Graphics","description":"This book constitutes the refereed proceedings of the 37th Computer Graphics International Conference, CGI 2020, held in Geneva, Switzerland, in October 2020. The conference was held virtually.    The 43 full papers presented together with 3 short papers were carefully reviewed and selected from 189 submissions. The papers address topics such as: virtual reality; rendering and textures; augmented and mixed reality; video processing; image processing; fluid simulation and control; meshes and topology; visual simulation and aesthetics; human computer interaction; computer animation; geometric computing; robotics and vision; scientific visualization; and machine learning for graphics.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52141558104337,"sku":"NLS9783030618636","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783030618636.jpg?v=1757577514"},{"product_id":"new-trends-in-computer-graphics-book-nadia-magnenat-thalmann-9783642834943","title":"New Trends in Computer Graphics","description":"New Trends in Computer Graphics contains a selection of research papers submitted to Computer Graphics International '88 (COl '88). COl '88 is the Official Annual Conference of the Computer Graphics Society. Since 1982, this conference ha been held in Tokyo. This year, it is taking place in Geneva, Switzerland. In 1989, it will be held in Leeds, U. K., in 1990 in Singapore, in 1991 in U. S. A. and in 1992 in Montreal, Canada. Over 100 papers were submitted to CGI '88 and 61 papers were selected by the International Program Committee. Papers have been grouped into 6 chapters. The flrst chapter is dedicated to Computer Animation because it deals with all topics presented in the other chapters. Several animation systems are described as well as speciflc subjects like 3D character animation, quaternions and splines. The second chapter is dedicated to papers on Image Synthesis, il1 particular new shading models and new algorithms for ray tracing are presented. Chapter 3 presents several algorithms for geometric modeling and new techniques for the creation and manipulation of curves, surfaces and solids and their applications to CAD. In Chapter 4, an important topic is presented: the specification of graphics systems and images using l nguages and user-interfaces. The last two chapters are devoted to applications in sciences, medicine, engineering, art and business.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52143158493457,"sku":"NLS9783642834943","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783642834943.jpg?v=1757583228"},{"product_id":"creating-and-animating-the-virtual-world-book-nadia-magnenat-thalmann-9784431681885","title":"Creating and Animating the Virtual World","description":"This book contains several invited papers and a selection of research papers submitted to Computer Animation '92, the fourth international workshop on Computer Animation, which was held in Geneva on May 20-22. This workshop, now an annual event, has been organized by the Computer Graphics Society, the University of Geneva, and the Swiss Federal Institute of Technology in Lausanne. During the international workshop on Computer Animation '92, the fifth Computer-generated Film Festival of Geneva, was held. The book presents original research results and applications experience in various areas of computer animation. This year most papers are related to physics-based animation, human animation, and geometric modelling for animation. NADIA MAGNENAT THALMAN DANIEL THALMAN Table of Contents Part I: Physics-based Animation The Control of Hovering Flight for Computer Animation David Haumann, Jessica K. Hodgins . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Inverse Problems in Computer Graphics Michael Kass . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .  . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 NPSNET: Physically-based Modeling Enhancements to An Object File Format Michael J. Zyda, James G. Monahan, David R. Pratt. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 A New Method for Approximative Interactive Dynamics Ulrich Leiner, Bernhard Preim . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53 Part ll: Human animation Extraction of 3D Shapes from the Moving Human Face Using Lighting Swjtch Photometry Hitoshi Saji, Hirohisa Hioki, Yoshihisa Shinagawa, Kensyu Yoshida, Tosiyasu L. Kunii . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69 An Interactive Tool for the Design of Human Free-Walking Trajectories Laurent Bezault, Ronan Boulic, Nadia Magnenat Thalmann, Daniel Thalmann . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 87 Achilles - A System for Visualizing Non Standard Human Gait Homero L. Piccolo, Kentaro Takahashi, Marcus G. de Amorim, Andre C. de Sa Carneiro . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52144320315665,"sku":"NLS9784431681885","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9784431681885.jpg?v=1757588369"},{"product_id":"image-synthesis-book-nadia-magnenat-thalmann-9784431680628","title":"Image Synthesis","description":"Image Synthesis: Theory and Practice is the first book completely dedicated to the numerous techniques of image synthesis. Both theoretical and practical aspects are treated in detail. Numerous impressive computer-generated images are used to explain the most advanced techniques in image synthesis. The book contains a detailed description of the most fundamental algorithms; other less important algorithms are summarized or simply listed. This volume is also a unique handbook of mathematical formulae for image synthesis. The four first chapters of the book survey the basic techniques of computer graphics which play an important role in the design of an image: geometric models, image and viewing transformations, curves and surfaces and solid modeling techniques. In the next chapters, each major topic in image synthesis is presented. The first important problem is the detection and processing of visible surfaces, then two chapters are dedicated to the central problem of light and illumination. As aliasing is a major problem in image rendering, the fundamental antialiasing and motion blur techniques are explained. The most common shadow algorithms are then presented as well as techniques for producing soft shadows and penumbrae. In the last few years, image rendering has been strongly influenced by ray tracing techniques. For this reason, two chapters are dedicated to this important approach. Then a chapter is completely dedicated to fractals from the formal Mandelbrot theory to the recursive subdivision approaches. Natural phenomena present a particularly difficult challenge in image synthesis. For this reason, a large portion of the book is devoted to latest methods to simulate these phenomena: particle systems, scalar fields, volume density scattering models. Various techniques are also described for representing terrains, mountains, water, waves, sky, clouds, fog, fire, trees, and grass. Several techniques for combining images are also explained: adaptive rendering, montage and composite methods. 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Computer Science Work- bench represents an important new contribution in the field of practical computer technology. TOSIYASU L. KUNI Preface to the Second Edition Computer graphics is growing very rapidly; only computer animation grows faster. The first edition of the book Computer Animation: Theory and Practice was released in 1985. Four years later, computer animation has exploded. Conferences on computer animation have appeared and the topic is recognized in well-known journals as a leading theme. Computer-generated film festivals now exist in each country and several thousands of films are produced each year. From a commercial point of view, the computer animation market has grown considerably. TV logos are computer-made and more and more simulations use the technique of computer animation. What is the most fascinating is certainly the development of computer animation from a research point-of-view.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52144993632529,"sku":"NLS9784431681076","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9784431681076.jpg?v=1757591515"},{"product_id":"modelling-and-motion-capture-techniques-for-virtual-environments-book-nadia-magnenat-thalmann-9783540653530","title":"Modelling and Motion Capture Techniques for Virtual Environments","description":"The CAPTECH'98 workshop took place at the University of Geneva on November 26-27, 1998, sponsored by FIP Working Group 5.10 (Computer Graphics and Virtual Worlds) and the Suisse Romande regional doctoral seminar in computer science. The subject of the conference was ongoing research in data capture and interpretation. The goals of capturing real world data in order to perceive, understand, and interpret them and then reacting to them in a suitable way are currently important research problems. These data can be very diverse: sounds, emotions, shapes, motions, forces, muscles, actions, etc. Once captured, they have to be treated either to make the invisible visible, or to understand a particular phenomenon so as to formulate an appropriate reaction, or to integrate various information in a new multimedia format. The conference included six sessions of presented papers and three panel discussions. Invited speakers treating various aspects of the topic were: Professor R. Earnshaw from Bradford University, Professor T. L. Kunii from Hosei University, and Professor P. Robert from EPFL. Professor K. Bauknecht, of the University of Zurich, President of IFIP, offered the welcoming address. Mr. E. Badique, project officer for the EU in Brussels, discussed recent results of the EU ACTS research program. Finally, the Geneva Computer Animation '98 Film Festival highlighted the evening of November 26.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52145694933265,"sku":"NLS9783540653530","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783540653530.jpg?v=1757594738"},{"product_id":"new-advances-in-virtual-humans-book-nadia-magnenat-thalmann-9783642098628","title":"New Advances in Virtual Humans","description":"In this book, various aspects of cognitive and emotional behaviour is described. In chapter one, a state of the art introduction to VH is presented and the associated research is given. In Chapter 2, cognitive and emotions processes are described. A Comprehensive context model for multi-party interactions with the VH is given in the next chapter. Finally, it is very important to model the socializing of groups of virtual humans. This is discussed in Chapter 4. The automatic modelling of expressions for VH is described in Chapter 5. The last chapter gives a case study of an intelligent kios avatar and its usability.      This book gives examples of some advances that enable VH to behave intelligently. It provides an overview of these research problems and some unsolved problems.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52332867191057,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52332867780881,"sku":"NLS9783642098628","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783642098628.jpg?v=1758152940"},{"product_id":"recent-advances-in-the-3d-physiological-human-book-nadia-magnenat-thalmann-9781848825642","title":"Recent Advances in the 3D Physiological Human","description":"Research into the 3D Physiological Human is a very active field focusing on the creation of patient-specific computer models for personalised healthcare. Reporting on how these models can simulate and provide a better understanding of human physiology and pathology, this book also looks at how the evolution and the improvement of technological devices such as scanners, medical instruments, and computer power have helped in our understanding of the human body and its functionalities.       The book contains contributions from leading researchers from a variety of disciplines (including computer graphics, biomechanics, knowledge representation, human-machine interfaces etc) associated with medical imaging, simulation, computer-assisted surgery and 3D semantics.       Divided into three parts: anatomical and physiological modelling, physically-based simulation, and medical analysis and knowledge management, this book provides a clear picture of the most recent advances in this increasingly important area.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52339042091281,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52339045925137,"sku":"NLS9781848825642","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781848825642.jpg?v=1758169321"},{"product_id":"synthetic-actors-book-nadia-magnenat-thalmann-9783642754555","title":"Synthetic Actors","description":"This book presents the making of computer-generated films using three-dimensional synthetic actors. It is based mainly on the production of the film Rendez-vous a Montreal, an animated film that uses advanced computer techniques to achieve such effects as reincarnating film stars Humphrey Bogart and Marilyn Monroe. The main purpose of Rendez-vous a Montreal is to show that true synthetic actors can be created. This fllm represents a technological breakthrough which opens up new vistas in motion pictures, television, and advertising. With this technique, it will now be possible to produce short fllms or motion pictures featuring any celebrity in any situation. The book explains in detail how such a film can be produced using numerous drawings and color pictures. In particular, the following topics are presented: - Preparation of object construction: documentation search, and plaster models preparation - Object construction: digitizing and modeling - Body animation - Hand animation and object grasping - Facial animation: expressions, phonemes and emotions - Choreography: decors, actors, cameras, and lights - Realism: colors, lights, shading, shadows, and textures - Image recording: special effects Finally, an extensive appendix describes in detail the HUMAN FACTORY system.","brand":"WoB","offers":[{"title":"- \/ - \/ INTERNAL","offer_id":52352627605777,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true},{"title":"GB \/ NEW \/ INGRAM","offer_id":52352628130065,"sku":"NLS9783642754555","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9783642754555.jpg?v=1758182130"},{"product_id":"modeling-and-simulating-bodies-and-garments-book-nadia-magnenat-thalmann-9781447157410","title":"Modeling and Simulating Bodies and Garments","description":"This book contains the research on modeling bodies, cloth and character based adaptation performed during the last 3 years at MIRALab at the University of Geneva. More than ten researchers have worked together in order to reach a truly 3D Virtual Try On. What we mean by Virtual Try On is the possibility of anyone to give dimensions on her predefined body and obtain her own sized shape body, select a 3D cloth and see oneself animated in Real-Time, walking along a catwalk. Some systems exist today but are unable to adapt to body dimensions, have no real-time animation of body and clothes. A truly system on the web of Virtual Try On does not exist so far. This book is an attempt to explain how to build a 3D Virtual Try On system which is now very much in demand in the clothing industry. To describe this work, the book is divided into five chapters. The first chapter contains a brief historical background of general deformation methods. 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