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The book then introduces the GraphML language for representing graphs and their drawings and describes three software systems for constructing drawings of graphs: OGDF, GDToolkit, and PIGALE. The final chapters illustrate the use of graph drawing methods in visualization applications for biological networks, computer security, data analytics, education, computer networks, and social networks.  Edited by a pioneer in graph drawing and with contributions from leaders in the graph drawing research community, this handbook shows how graph drawing and visualization can be applied in the physical, life, and social sciences. 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