{"title":"Zhenyu George Li","description":null,"products":[{"product_id":"unreal-engine-5-game-development-with-c-scripting-book-zhenyu-george-li-9781804613931","title":"Unreal Engine 5 Game Development with C++ Scripting","description":"Expand your UE5 game development skills by leveraging C++ scripting and improve your game development abilities by building a game from scratch Purchase of the print or Kindle book includes a free PDF eBook  Key Features  Learn C++ programming as well as C++ scripting for Unreal Engine 5 Practice the UE5 scripting APIs through a game project to improve your knowledge and skills Explore essential techniques and development cycles including design, implementation, optimization, and publishing  Book DescriptionUnreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.What you will learn  Develop coding skills in Microsoft Visual Studio and the Unreal Engine editor Discover C++ programming for Unreal Engine C++ scripting Understand object-oriented programming concepts and C++-specific syntax Explore NPC controls, collisions, interactions, navigation, UI, and the multiplayer mechanism Use the predefined Unreal Engine classes and the programming mechanism Write code to solve practical problems and accomplish tasks Implement solutions and methods used in game development  Who this book is forThis book is for game designers, artists, software engineers, and students with some experience in using Unreal Engine and looking to explore the enigmatic C++ scripting. Basic experience with the UE editor is expected and blueprint scripting is a must. Familiarity with game concepts such as game level, lights, camera, actor\/pawn\/character, transformation, animation, and player control will be beneficial.","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":50646272540945,"sku":"CIN1804613932G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51056086122769,"sku":"NIN9781804613931","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52429820494097,"sku":"NLS9781804613931","price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1804613932.jpg?v=1750929556"},{"product_id":"practical-c-game-programming-with-data-structures-and-algorithms-book-zhenyu-george-li-9781835889862","title":"Practical C++ Game Programming with Data Structures and Algorithms","description":"Learn C++ game programming through real-world demos of AI systems, animation, and rendering to build scalable, high-performance games using patterns you can reuse across any game engine  Key Features  Build real-time 2D and 3D games using C++ with practical, executable examples Gain proficiency in game programming domains like AI pathfinding, camera systems, animation, and rendering effects Boost runtime efficiency with practical techniques like object pooling, LOD patterns, and terrain partitioning to create smoother, more responsive gameplay systems  Book DescriptionCreating responsive, intelligent games takes more than just following engine tutorials. It requires solving real development challenges with practical, efficient code. This book bridges theory and practice with proven algorithms and techniques grounded in real-world production needs, emphasizing clean, portable C++ implementations. Starting with raylib and the custom Knight engine layer, you’ll be introduced to a simple object-oriented scene and game object system. From there, you'll build responsive gameplay systems using essential data structures and algorithms, progressing through 2D rendering, collision detection, effects, and camera control before advancing to 3D graphics environments built using shaders, lighting, quad-tree terrain, and dynamic camera setups. You’ll animate characters using skeletal rigs, interpolation, and inverse kinematics for fluid movement and then develop game AI using FSMs, behavior trees, A* pathfinding, and steering behaviors. The book also covers neural networks, exploring their underlying theories, training processes, and tools. Throughout, the code is written in legacy-compatible C++ to ensure broad support across platforms and compilers. By the end, you’ll have gained the skills to build game systems that not only work but also scale, perform, and adapt like professional-grade code.What you will learn  Use C++ data structures and algorithms to build core gameplay features Implement 2D\/3D rendering with shaders, particle effects, and terrain systems Design camera systems like third-person, top-down, and split-screen views Optimize performance using object pooling and LOD Animate characters using skeletal rigging, interpolation, and inverse kinematics Build game AI with FSMs, behavior trees, pathfinding, and steering Apply neural network concepts in a turret defense project  Who this book is forThis book is for junior game developers, hobbyists, and computer science students entering game development, as well as C++ programmers looking to strengthen their skills. While some familiarity with C++ is helpful, the examples are explained step by step to remain approachable. Whether you're starting out or reinforcing your skills before diving into game engines down the road, this book offers a clear and practical foundation to make you a more effective developer, regardless of which tools you choose later.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ INGRAM","offer_id":52583758889233,"sku":"NLS9781835889862","price":0.0,"currency_code":"GBP","in_stock":true},{"title":"US \/ NEW \/ INGRAM","offer_id":52755850133777,"sku":"NIN9781835889862","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781835889862.jpg?v=1781171069"}],"url":"https:\/\/www.worldofbooks.com\/en-gb\/collections\/author-books-by-zhenyu-george-li.oembed","provider":"World of Books ","version":"1.0","type":"link"}