{"title":"How Games Move Us","description":null,"products":[{"product_id":"how-games-move-us-book-katherine-isbister-9780262034265","title":"How Games Move Us","description":"\u003cp\u003e\u003cb\u003eAn engaging examination of how video game design can create strong, positive emotional experiences for players, with examples from popular, indie, and art games.\u003c\/b\u003e\u003c\/p\u003e\u003cp\u003eThis is a renaissance moment for video games--in the variety of genres they represent, and the range of emotional territory they cover. But how do games create emotion? In\u003ci\u003e How Games Move Us\u003c\/i\u003e, Katherine Isbister takes the reader on a timely and novel exploration of the design techniques that evoke strong emotions for players. She counters arguments that games are creating a generation of isolated, emotionally numb, antisocial loners. Games, Isbister shows us, can actually play a powerful role in creating empathy and other strong, positive emotional experiences; they reveal these qualities over time, through the act of playing. She offers a nuanced, systematic examination of exactly how games can influence emotion and social connection, with examples--drawn from popular, indie, and art games--that unpack the gamer's experience.\u003c\/p\u003e\u003cp\u003eIsbister describes choice and flow, two qualities that distinguish games from other media, and explains how game developers build upon these qualities using avatars, non-player characters, and character customization, in both solo and social play. She shows how designers use physical movement to enhance players' emotional experience, and examines long-distance networked play. She illustrates the use of these design methods with examples that range from Sony's \u003ci\u003eLittle Big Planet\u003c\/i\u003e to the much-praised indie game \u003ci\u003eJourney \u003c\/i\u003eto art games like Brenda Romero's \u003ci\u003eTrain\u003c\/i\u003e. \u003c\/p\u003e\u003cp\u003eIsbister's analysis shows us a new way to think about games, helping us appreciate them as an innovative and powerful medium for doing what film, literature, and other creative media do: helping us to understand ourselves and what it means to be human.\u003c\/p\u003e","brand":"WoB","offers":[{"title":"US \/ GOOD \/ SBYB","offer_id":49755567358225,"sku":"CIN0262034263G","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ VERY_GOOD \/ INTERNAL","offer_id":50870058746129,"sku":"GOR008532054","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ VERY_GOOD \/ SBYB","offer_id":52103162167569,"sku":"CIN0262034263VG","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/0262034263.jpg?v=1751356630"}],"url":"https:\/\/www.worldofbooks.com\/en-gb\/collections\/how-games-move-us-book-series.oembed","provider":"World of Books ","version":"1.0","type":"link"}