{"product_id":"books-digital-games-as-history-by-adam-chapman","title":"Digital Games as History","description":"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.","brand":"World of Books ","offers":[{"title":"Default Title","offer_id":53509821726993,"sku":null,"price":0.0,"currency_code":"GBP","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138597822.jpg?v=1778168102","url":"https:\/\/www.worldofbooks.com\/en-gb\/products\/books-digital-games-as-history-by-adam-chapman","provider":"World of Books ","version":"1.0","type":"link"}