3D Game Textures

3D Game Textures

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Summary

A guide to game texturing with hundreds of examples. It teaches things that a game artist needs to know - from researching textures, basic artistic principles, tools and techniques, to specific step-by-step tutorials that explain how to create textures for a myriad of environments. It is suitable for game artists, and simulation developers.

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3D Game Textures by Luke Ahearn

Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one-stop-shop to learn everything you'll need to know about texturing game worlds, from the research that goes into creating a world to tips, tricks, and tools of the trade. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that walk you through the process of developing textures (game art) for the most common game settings--from modern urban to fantasy--based on professional concept art.
As well as the design angle of creating artwork for games, this book also tackles the business side of creating artwork for commercial purposes, making it a wonderful insight into the world of the professional games artistAfter reading this you'll have a far better understanding of what it takes to become successful in the games world, and it will give you the opportunity to begin building a stunning profolio. - Advanced Photoshop

Discover how to design bullet holes, flames, windows and walls - all the effects that are an essential for today's videogame - with easy-to-follow tutorials. There are a variety of different themes explored throughout this book, covering anything from urban street scenes to the fantasy genre. - Advanced Photoshop, April 2006

This book can help anyone become a better texture professional...Ahearn's book can and help you become a much better artist, even if you never did much texturing before...The details are simple, but they give anyone who has no Photoshop experience a better idea of what to do. A more experienced reader can gain an in-depth look at how to add improved texture to his projects. 3D Game Textures is a great book for beginners who would like to learn about textures for 3D art. No one should have a problem understanding and using this easy-to-comprehend information. - Apogee Photo Magazine, August 2006
Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.
SKU Unavailable
ISBN 13 9780240807683
ISBN 10 0240807685
Title 3D Game Textures
Author Luke Ahearn
Condition Unavailable
Binding Type Paperback
Publisher Taylor & Francis Ltd
Year published 2006-03-23
Number of pages 368
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable