
C# Game Programming by Daniel Schuller
Shows programmers how to write simple, clean, and reliable code step-by-step through the creation of a basic game. This title provides you with the information you need to take your game ideas from concept to completion.
PART I: BACKGROUND1. C# Brief Overview and Latest Features. 2. OpenGL Brief Overview. 3. Tao Brief Overview. 4. Modern Methods. PART II: IMPLEMENTATION 5. Basics. 6. Games. 7. Accelerated 2D Graphics. 8. Math. PART III: GAMES. 9. 2D Space Game. 10. 3D Battlezone-Type Game. Part IV: Your Game. 11. Overview of Game Genres. PART V: RECOMMENDED READING. Appendix.
Daniel Schuller is a British-born computer game developer who has worked and lived in America, Singapore, Japan, and is currently working in the United Kingdom. He has released games on the PC as well as the Xbox 360 and PlayStation 3. He has developed games for Sony, Ubisoft, Naughty Dog, RedBull, and Wizards of the Coast, and maintains a game development website at http://www.godpatterns.com. In addition to developing computer games, Daniel also studies Japanese and is interested in Artificial Intelligence, cognition, and the use of games in education.
| SKU | Unavailable |
| ISBN 13 | 9781435455566 |
| ISBN 10 | 1435455568 |
| Title | C# Game Programming |
| Author | Daniel Schuller |
| Condition | Unavailable |
| Binding Type | Mixed media product |
| Publisher | Cengage Learning, Inc |
| Year published | 2010-06-16 |
| Number of pages | 488 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |