Code-It Workbook 4: Problem Solving Using Scratch by Phil Bagge

Code-It Workbook 4: Problem Solving Using Scratch by Phil Bagge

Regular price
Checking stock...
Regular price
Checking stock...
Proud to be B-Corp

Our business meets the highest standards of verified social and environmental performance, public transparency and legal accountability to balance profit and purpose. In short, we care about people and the planet.

The feel-good place to buy books
  • Free delivery in Ireland
  • Supporting authors with AuthorSHARE
  • 100% recyclable packaging
  • Proud to be a B Corp – A Business for good
  • Buy-back with Ziffit

Code-It Workbook 4: Problem Solving Using Scratch by Phil Bagge

All the pupil resources to accompany Year 6, Chapter 5 of the teacher resource book How to Teach Primary Programming Using Scratch

Includes optional homework activities to extend learning outside the classroom.

Think, program and debug exciting programming projects: Times Tables Game, Perimeter, Clock, Cartesian Coordinates, Translation, Enlargement & Rotation, Primary Games Maker, Tilt Switch and Chat Bot.

Use analytical computational thinking skills of algorithm design, algorithm evaluation, decomposition and generalisation.

Extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging.

Develop pupils' knowledge of sequence, repetition, selection and variable use.

Program Lego models using Lego Wedo and Scratch.

SKU Unavailable
ISBN 13 9781908684578
ISBN 10 1908684577
Title Code-It Workbook 4: Problem Solving Using Scratch
Author Phil Bagge
Condition Unavailable
Binding Type Paperback
Publisher Legend Press Ltd
Year published 2015-11-09
Number of pages 80
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.