Introduction to 3D Game Programming with DirectX 11
Introduction to 3D Game Programming with DirectX 11
Summary
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.
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Introduction to 3D Game Programming with DirectX 11 by Frank Luna
This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.
| SKU | Unavailable |
| ISBN 13 | 9781936420223 |
| ISBN 10 | 1936420228 |
| Title | Introduction to 3D Game Programming with DirectX 11 |
| Author | Frank Luna |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Mercury Learning & Information |
| Year published | 2012-03-13 |
| Number of pages | 600 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |