OpenGL ES 2 for Android by Kevin Brothaler

OpenGL ES 2 for Android by Kevin Brothaler

Regular price
Checking stock...
Regular price
Checking stock...
Summary

It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor.

The feel-good place to buy books
  • Free delivery in Ireland
  • Supporting authors with AuthorSHARE
  • 100% recyclable packaging
  • Proud to be a B Corp – A Business for good
  • Buy-back with Ziffit

OpenGL ES 2 for Android by Kevin Brothaler

Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you.

This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more.

Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market.

OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

Printed in full color.
Brothaler, Kevin: -

Kevin Brothaler is the founder of Digipom, a mobile software development shop. He has extensive experience in Android development, and he also manages Learn OpenGL ES: http: //www.learnopengles.com/, an online set of OpenGL tutorials for Android and WebGL.

SKU Unavailable
ISBN 13 9781937785345
ISBN 10 1937785343
Title OpenGL ES 2 for Android
Author Kevin Brothaler
Series Pragmatic Programmers
Condition Unavailable
Binding Type Paperback
Publisher The Pragmatic Programmers
Year published 2013-07-30
Number of pages 325
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.