Unity Shaders and Effects Cookbook by Kenneth Andrew Lammers

Unity Shaders and Effects Cookbook by Kenneth Andrew Lammers

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Unity Shaders and Effects Cookbook by Kenneth Andrew Lammers

Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.
Kenny Lammers has been working in the games industry for 13 years now. He has worked for companies such as Microsoft, Activision, and the late Surreal Software. He currently runs two companies; the fi rst is Creative TD, where he does Unity3D consulting / asset creation for companies such as IGT, Microsoft, Janus Research, and Allegorithmic, and the second company he owns and operates, with his business partner Noah Kaarbo, is Ozone Interactive. Ozone specializes in creating interactive applications and high-quality design with a focus on Untiy3D, for companies such as Amazon, E-line Media, Microsoft, and Sucker Punch games. His games industry experience has given him the opportunity to create characters using Zbrush and Maya, to write real time Shaders and post effects, and to program full games in Unity3D using C#. He is currently working on a few games and developing toolsets within Unity to expedite the game creation process.
SKU Unavailable
ISBN 13 9781849695084
ISBN 10 1849695083
Title Unity Shaders and Effects Cookbook
Author Kenneth Andrew Lammers
Condition Unavailable
Binding Type Paperback
Publisher Packt Publishing Limited
Year published 2013-06-18
Number of pages 268
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
Note Unavailable