Cart
Free US shipping over $10
Proud to be B-Corp

Hands-On Design Patterns with C++ Fedor G. Pikus

Hands-On Design Patterns with C++ By Fedor G. Pikus

Hands-On Design Patterns with C++ by Fedor G. Pikus


$60.79
Condition - New
Only 2 left

Summary

Design patterns are a library of reusable components designed for software architecture, not for concrete implementation. In this book, we'll teach you how to recognize and apply various C++ design patterns and idioms. By the end of the book, you'll have an understanding of how to use design patterns to create robust and reusable apps

Hands-On Design Patterns with C++ Summary

Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications by Fedor G. Pikus

A comprehensive guide with extensive coverage on concepts such as OOP, functional programming, generic programming, and STL along with the latest features of C++

Key Features
  • Delve into the core patterns and components of C++ in order to master application design
  • Learn tricks, techniques, and best practices to solve common design and architectural challenges
  • Understand the limitation imposed by C++ and how to solve them using design patterns
Book Description

C++ is a general-purpose programming language designed with the goals of efficiency, performance, and flexibility in mind. Design patterns are commonly accepted solutions to well-recognized design problems. In essence, they are a library of reusable components, only for software architecture, and not for a concrete implementation.

The focus of this book is on the design patterns that naturally lend themselves to the needs of a C++ programmer, and on the patterns that uniquely benefit from the features of C++, in particular, the generic programming. Armed with the knowledge of these patterns, you will spend less time searching for a solution to a common problem and be familiar with the solutions developed from experience, as well as their advantages and drawbacks. The other use of design patterns is as a concise and an efficient way to communicate. A pattern is a familiar and instantly recognizable solution to specific problem; through its use, sometimes with a single line of code, we can convey a considerable amount of information. The code conveys: This is the problem we are facing, these are additional considerations that are most important in our case; hence, the following well-known solution was chosen.

By the end of this book, you will have gained a comprehensive understanding of design patterns to create robust, reusable, and maintainable code.

What you will learn
  • Recognize the most common design patterns used in C++
  • Understand how to use C++ generic programming to solve common design problems
  • Explore the most powerful C++ idioms, their strengths, and drawbacks
  • Rediscover how to use popular C++ idioms with generic programming
  • Understand the impact of design patterns on the program's performance
Who this book is for

This book is for experienced C++ developers and programmers who wish to learn about software design patterns and principles and apply them to create robust, reusable, and easily maintainable apps.

About Fedor G. Pikus

Fedor G. Pikus is a chief engineering scientist in the Design-to-Silicon division of Mentor Graphics (a Siemens business), and is responsible for the long-term technical direction of Calibre products, the design and architecture of software, and research into new software technologies. His earlier positions include senior software engineer at Google and chief software architect at Mentor Graphics. Fedor is a recognized expert on high-performance computing and C++. He has presented his works at CPPCon, SD West, DesignCon, and in software development journals, and is also an O'Reilly author. Fedor has over 25 patents, and over 100 papers and conference presentations on physics, EDA, software design, and C++.

Table of Contents

Table of Contents
  1. An introduction to Inheritance and polymorphism
  2. Class and function templates
  3. Memory ownership
  4. Swap - from simple to subtle
  5. A Comprehensive Look at Resource Acquisition is Initialization (RAII)
  6. Type Erasure
  7. SFINAE and Overload Resolution Management
  8. The Curiously Recurring Template Pattern
  9. Named Arguments and Method Chaining
  10. Local Buffer Optimization
  11. Scopeguard
  12. Friend Factory
  13. Virtual Constructors and Factories
  14. The Template Method Pattern and the Non-Virtual Idiom
  15. Singleton: a Classic OOP Pattern
  16. Policy-based design
  17. Adaptors and Decorators
  18. Visitor and multiple dispatch

Additional information

NLS9781788832564
9781788832564
1788832566
Hands-On Design Patterns with C++: Solve common C++ problems with modern design patterns and build robust applications by Fedor G. Pikus
New
Paperback
Packt Publishing Limited
2019-01-30
512
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Hands-On Design Patterns with C++