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Game Development Essentials Jeannie Novak

Game Development Essentials By Jeannie Novak

Game Development Essentials by Jeannie Novak


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Summary

Offers an introduction to the game development industry. This book begins with a chapter on the evolution of game development, providing a historical context and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound.

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Game Development Essentials Summary

Game Development Essentials: An Introduction by Jeannie Novak

Game Development Essentials: An Introduction, 2nd Edition offers a thorough and insightful introduction to the game development industry, with industry updates that will keep readers current and well-prepared for a career in the field. The book begins with a highly informative chapter on the evolution of game development, providing a historical context for later chapters, and moves on to examine content creation and the concepts behind the development of story, character, environment, level design, user interface, and sound. With the same engaging writing style and examples that made the first edition so popular, this new edition features expanded coverage of today's hottest topics - such as next-generation platforms (Xbox 360, PS3, and Wii), level design, interface design, project management, serious games, game accessibility, and online social networks. New game-related technology, development techniques, and the latest research in the field make this an invaluable resource for anyone entering the exciting, competitive, ever-changing world of game development.

Table of Contents

SECTION 1: Setup - The Development of an Industry: How Did We Get Here? Game Elements: Genres, Platforms & Applications. Player Elements: Market, Theory & Interactivity. SECTION II: Scenarios - Creating Compelling Content. Storytelling: Building the Narrative. Characters & Objects: Building the Identity.Interiors & Exteriors: Building the World.User Interface: Building the Connection.Level Design: Building the Experience.Music & Sound: Building the Atmosphere. SECTION III: Strategy - Development & Business Cycles. Pre-Production: Planning & Processing. Production: Prototyping & Playtesting.Post-Production: Maintenance & Marketing.

Additional information

CIN1418042080LN
9781418042080
1418042080
Game Development Essentials: An Introduction by Jeannie Novak
Used - Like New
Hardback
Cengage Learning, Inc
20070801
496
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
The book has been read, but looks new. The book cover has no visible wear, and the dust jacket is included if applicable. No missing or damaged pages, no tears, possible very minimal creasing, no underlining or highlighting of text, and no writing in the margins

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