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Advanced 2D Game Development Jonathan S. Harbour

Advanced 2D Game Development By Jonathan S. Harbour

Advanced 2D Game Development by Jonathan S. Harbour


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Summary

A guide to 2D game development using DirectX in the C++ programming language. It's chapters cover one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more.

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Advanced 2D Game Development Summary

Advanced 2D Game Development by Jonathan S. Harbour

Get ready to build a complete, professional-quality 2D game engine from start to finish! "Advanced 2D Game Development" is your comprehensive guide to 2D game development using DirectX in the C++ programming language. Each chapter of the book covers one major component of the game engine, including 2D and 3D rendering, DirectInput, FMOD audio, game math, multi-threading, Lua scripting, and more, and the game engine is built upon chapter by chapter. Through the creation of the game engine, you'll learn step by step how to write solid code for multiple compilers, adding to the code as you work through each chapter. And every chapter includes an example game that illustrates the new techniques being taught. Perfect for game programming students and professionals alike, this book is your ultimate guide to awesome 2D game development.

Advanced 2D Game Development Reviews

01 Building A 2D Game Engine 02 3D Rendering 03 2D Rendering 04 Animation 05 Input 06 Audio 07 Entities 08 Fonts 09 Physics 10 Math 11 Threading 12 Scripting 13 Games

About Jonathan S. Harbour

Jonathan S. Harbour is an associate professor at the University of Advancing Technology (Tempe, AZ). His web site at www.jharbour.com includes an online forum and blog for book support. His most recent game projects are Starflight - The Lost Colony (www.starflightgame.com) and Aquaphobia: Mutant Brain Sponge Madness (www.aquaphobiagame.com).

Table of Contents

Chapter 1: Building a 2D Game Engine; Chapter 2: 3D Rendering; Chapter 3: 2D Rendering; Chapter 4: Animation; Chapter 5: Input; Chapter 6: Audio; Chapter 7: Entities; Chapter 8: Fonts; Chapter 9: Physics; Chapter 10: Math; Chapter 11: Threading; Chapter 12: Scripting; Chapter 13: Games

Additional information

CIN1598633422G
9781598633429
1598633422
Advanced 2D Game Development by Jonathan S. Harbour
Used - Good
Hardback
Cengage Learning, Inc
2008-06-09
336
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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