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Narrative Design and Authorship in Bloodborne Madelon Hoedt

Narrative Design and Authorship in Bloodborne By Madelon Hoedt

Narrative Design and Authorship in Bloodborne by Madelon Hoedt


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Summary

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

Narrative Design and Authorship in Bloodborne Summary

Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame by Madelon Hoedt

In the vein of their cult-classic dark fantasy titles Demon's Souls (2009) and the Dark Souls franchise (2011, 2014, 2016), game developers FromSoftware released the bleak Gothic horror Bloodborne in 2015. Players are cast in the role of hunters in a hostile land, probing the shadowy city of Yharnam in search of paleblood. The game achieved iconic status as both a horror and an action title for its rich lore and for the continuity of story elements through all aspects of game design.

This first full-length study examines Bloodborne's themes of dangerous knowledge and fatal pride and its aesthetics in the context other works on game studies, horror and the Gothic. The book's three parts focus on lore and narrative, the game's nightmarish world, and its mechanics.

About Madelon Hoedt

Madelon Hoedt is a senior lecturer at the department of drama, theatre and performance at the University of Huddersfield in the United Kingdom and previously lectured in game studies at the University of South Wales. She has published extensively on interactive expressions of horror and the Gothic in performance and (digital) games.

Matthew Wilhelm Kapell teaches American studies and humanities at San Jose State University. He lives in San Jose, California.

Table of Contents

  • Introduction 1
  • Part I. Lore
  • 1. Hunters 16
  • 2. Healers 33
  • 3. Kin 52
  • Part II. World
  • 4. City 78
  • 5. Environs 99
  • 6. Nightmare 120
  • Part III. Mechanics
  • 7. Insight 140
  • 8. Echoes 157
  • 9. Dreams 175
  • Conclusion 191
  • Chapter Notes 199
  • Bibliography 203
  • Index 207

Additional information

NLS9781476672182
9781476672182
1476672180
Narrative Design and Authorship in Bloodborne: An Analysis of the Horror Videogame by Madelon Hoedt
New
Paperback
McFarland & Co Inc
2019-10-30
214
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
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