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Game Creation and Careers By Marc Saltzman

Game Creation and Careers by Marc Saltzman

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Summary

Featuring interviews with many game designers, this book offers advice on the aspects of game creation. It covers topics such as creating games for the new generation platforms such as X-Box, Playstation 2, and more. It discusses the business side of the game industry. It helps readers learn how to sell their own shareware via the internet.

Game Creation and Careers Summary

Game Creation and Careers: Insider Secrets from Industry Experts by Marc Saltzman

Get expert advice on all aspects of game creation from the masters of the games. Saltzman reveals expert advice via interviews with the industry's best-known and most admired game designers like Wil Wright, Peter Molyneux, and Tommy Tallarico, just to name a few. Throughout Masters of the Game, Marc Saltzman chats with more than 150 of the world's most-connected, top-notch game designers about how to create stellar games and break into the business today. Topics covered include creating games for the new generation platforms such as X-Box, Playstation 2, and GameCube - including online console game design tips and techniques. Massively multiplayer computer games, PDAs, and cell phone game development are also addressed. Saltzman discusses in detail the business side of the game industry, and the pros and cons of working with well-known franchises. Additionally, readers learn how to successfully sell their own shareware via the internet and how to produce PR and marketing on a shoestring. There is also a section on game design schools and courses, plus key conventions, organizations, and publications. Finally, readers find dozens of rare, never-before-seen sketches, storyboards, 3D renders, and documents. This in-depth reference is a "must read" for anyone in the game industry.

About Marc Saltzman

Marc Saltzman has reported on the bourgeoning consumer technology industry for the past seven years as a freelance journalist, author, lecturer, consultant, and radio and TV personality. His specialties lie in video gaming, computer software and hardware, Internet trends, gadgets, and consumer electronics. Along with his weekly syndicated columns with Gannett News Service, USAToday.com, and CNN.com, Marc contributes to more than three dozen prominent publications, including USA Today, LA Times, Newsweek, Modern Maturity, Playboy, Playboy.com, Golf Digest, National Post, GlobeTechnology.com, Access magazine, and Tribute magazine.

Gannett News Service is the USA's largest newspaper group in terms of circulation. The company's 99 daily newspapers throughout the U.S. have a combined daily paid circulation of 7.8 million.

Marc Saltzman was one of the first journalists in the world to break open the MP3 phenomenon in late 1997 on CNN Interactive (CNN.com). He correctly predicted this controversial audio file format would revolutionize the recording industry. His 10 books with Pearson Education and McGraw-Hill/Osborne are: Internet Games Directory (1996), Gamer's Web Directory: Sites, Cheats and Secrets (1997), Quake II Strategy Master (1998), Game Design: Secrets of the Sages (1999), Game Design: Secrets of the Sages, Second Edition (2000), Game Design: Secrets of the Sages, Third Edition (2001), Marc Saltzman's 250 Best Palm Games (2001, on CD), Marc Saltzman's Top 300 Games for the PocketPC (2002, on CD), Game Design: Secrets of the Sages, Fourth Edition (2002), and DVD Confidential: Hundreds of Hidden Easter Eggs Revealed (2002).

Marc also contributed to Supercade, Van Burnham's book chronicling the visual history of the video game industry (MIT press). Marc has also written popular in-game manuals for Quake II (id Software/Activision) and Sin (Ritual Entertainment/Activision).

Beginning in May of 2001, Marc became a technology expert at CNN, the Cable News Network. Marc is often a guest to talk about an array of high-tech issues, be it video games, the Internet, computers, or consumer electronics. He can be seen on the television show, Next @ CNN, which airs Saturdays at 3 p.m. (EST) and 4 p.m. (EST) each Sunday. The show won first place in the News Magazine category of the National Headliner Awards, announced Friday, March 16, 2001, by the Press Club of Atlantic City.

Marc also makes regular appearances as a high-tech expert on the CBS Early Show, CNN Headline News, Breakfast Television (BT!) in Toronto, and TechTV Canada. Beginning in April 2003, Marc began hosting his own TV show, dubbed TKO. Considered "Entertainment Tonight meets consumer technology," TKO appears on four national networks in Canada: Global, Prime, CH, and MenTV. More information on the show can be found at http://www.pyramidproductions.tv. Speaking of Global, Marc is also the host of "TechWise," a twice-a-week feature on the national MoneyWise program in Canada, hosted by Peter Kent and Dierdre McMurdy. The popular show airs coast-to-coast on CanWest Global and the Prime Network.

Marc also writes for and hosts two radio shows. The first is "Tech Talk with Marc Saltzman" on Canada's largest talk station, CFRB (1010AM in Toronto). The hour-long call-in program airs live on Sunday evenings. CFRB's parent company is Standard Radio. The second radio program is heard exclusively on Canada's largest new rock/alternative station, Edge 102 (102.1 FM in Toronto). Now in its seventh year, the pre-recorded segment airs twice a day, entitled "Cyber Escapes with Marc Saltzman." Edge 102's parent company is Corus Entertainment. Marc enjoys delivering seminars on the ever-changing world of high-tech (as far as Hong Kong!) on how to best break into the interactive entertainment industry. Marc also moderates a panel each year at the annual Electronic Entertainment Expo (E3) on this very same topic. Marc has also been an official "Best of E3" judge for the past five years, nominating the best computer and console games and most promising hardware for the annual trade show. Marc is also a judge for the annual "Codie Awards" established by the SIIA (Software and Information Industry Association) to recognize innovative software and information products. Marc is a paid member of the International Game Developers Association (IGDA), contributing to the violence committee. In August, 1997, Marc was decorated by the University of Toronto's Alumni Association as an "outstanding graduate" for his success across many mediums: print (books, newspapers, magazines), the Internet, television, and radio.

Table of Contents



Forward.


Introduction.


1. Game Genres and Playing Perspectives.

Game Genres. Playing Perspectives.



2. General Game Design: Action/Arcade Games.

Jason Rubin, Naughty Dog. Shinji Mikami, Capcom. Brendan McNamara, Sony Computer Entertainment. Yu Suzuki, Sega. Hironobu Sakaguchi, Square, Ltd. Chris Cross, Electronic Arts Los Angeles (EALA). American McGee, Carbon6 Entertainment. Cliff Bleszinski, Epic Games. David Jaffe, Sony Computer Entertainment America. Hideo Kojima, Konami. Lorne Lanning, Oddworld Inhabitants. Gabe Newell, Valve Software. George Broussard, 3D Realms. Scott Miller, 3D Realms. Pierre Rivest, Ubi Soft Entertainment, and Reid Schneider, BAM! Entertainment. David Perry, Shiny Entertainment. Minh Le, Valve Software. Mathieu Ferland, Ubi Soft. Mike McCoy, Ubi Soft. David Dienstbier. Randy Smith, Ion Storm Austin. Erin Roberts, Digital Anvil. Denny Thorley, Day 1 Studios.



3. General Game Design: Strategy Games.

Sid Meier, Firaxis. Bill Roper, Blizzard North. Brian Reynolds, Big Huge Games. Bruce C. Shelley, Ensemble Studios. Peter Molyneux, Lionhead Studios. Alex Garden, Relic Entertainment .Louis Castle, Electronic Arts/Westwood Studios. Chris Sawyer, Freelance. Rick Goodman, Stainless Steel Studios. Phil Steinmeyer, PopTop Software. Ed Del Castillo, Liquid Entertainment.



4. General Game Design: Sports, Simulations, Adventure Games, and Puzzles.

Sports Games. Simulations. Adventure Games. Puzzle Games.



5. General Game Design: Role-Playing Games (RPGs) and Persistent.

Online Worlds. Role-Playing Games. Massively Multiplayer Games.



6. Creating Characters, Storyboarding, and Design Documents.

Shigeru Miyamoto, Nintendo. Lorne Lanning, Oddworld Inhabitants. Tsunekazu Ishihara, Pokemon Co. Toshihiro Nagoshi, Amusement Vision/Sega. David Perry, Shiny Entertainment. George Broussard, 3D Realms. Scott Miller, 3D Realms. Jason Rubin, Naughty Dog. Toby Gard, Confounding Factor. Yuji Naka, Sega. Yu Suzuki, Sega. Hideo Kojima, Konami. Michel Ancel, Ubi Soft Entertainment. Tim Schafer, Double Fine Productions. Gabe Newell, Valve Software. Alex Garden, Relic Entertainment. Bruce C. Shelley, Ensemble Studios. Noah Falstein, The Inspiracy. Phil Steinmeyer, PopTop Software. Phil Saunders, Presto Studios. Ragnar Tornquist, Funcom. Ron Gilbert, Hulabee Entertainment. Daniel Greenberg, Freelance. Bill Roper, Blizzard Entertainment. Matt Householder, Blizzard North. Chris Taylor, Gas Powered Games. Warren Spector, Ion Storm Austin. American McGee, Carbon6 Entertainment.



7. Master Design Document Template.

Title Page. Table of Contents. Design History. Game Overview. Feature Set. The Game World. The World Layout. Game Characters. User Interface. Weapons. Musical Scores and Sound Effects. Single-Player Game. Multiplayer Game. Character Rendering. World Editing. Extra Miscellaneous Stuff. XYZ Appendix.



8. Level Design.

Paul Jaquays, Ensemble Studios. Tim Willits, id Software. Richard "Levelord" Gray, Ritual Entertainment. Cliff Bleszinski, Epic Games. Peter Hirschmann, LucasArts. Chris Foster, Raven Software. Michael Raymond-July. Jeff Lane, Valve Software. Stevie Case, Monkeystone Games.



9. Puzzle Design.

Lorne Lanning, Oddworld Inhabitants. George Broussard, 3D Realms. Tim Schafer, Double Fine Productions. Phil Saunders, Presto Studios. Ragnar Tornquist, Funcom. Gabe Newell, Valve Software. Michael Raymond-July. Chris Foster, Raven Software.



10. Mission Design.

Greg Street, Ensemble Studios. Rob Pardo, Blizzard Entertainment. James Schmalz, Digital Extremes. Louis Castle, Electronic Arts/Westwood Studios. Fred Markus, Angel Studios. Harvey Smith, Ion Storm Austin. Randy Smith, Ion Storm Austin. Peter Hirschmann, LucasArts.



11. Programming Theory.

Alan Lawrance, Volition. John Slagel, Volition. Tim Sweeney, Epic Games. Sid Meier, Firaxis Games. Shigeru Miyamoto, Nintendo. Don Hopkins, Freelance. Bartosz Kijanka, Gas Powered Games. Stephen White, Naughty Dog. Catherine Roy and Eric Allard, Ubi Soft Entertainment. Brian Reynolds, Big Huge Games. David Wu, Pseudo Interactive. Peter Molyneux, Lionhead Studios. Louis Castle, Electronic Arts/ Westwood Studios. Greg Thomas, Sega of America/Visual Concepts. Steve Hunt. James Schmalz, Digital Extremes. Doug Church, Freelance. John Scott, Raven Software. Michael Raymond-July. Ed Magnin, Magnin & Associates.



12. Artificial Intelligence (AI).

Brian Reynolds, Big Huge Games. Sid Meier, Firaxis Games. Bruce Shelley, Ensemble Studios. Chris Sawyer, Freelance. Will Wright, Maxis Software. Warren Spector, Ion Storm Austin. David Wu, Pseudo Interactive. Steve Hunt. Alan Lawrance, Volition. Don Hopkins, Freelance. John Scott, Raven Software. Richard Evans, Lionhead Studios.



13. Game Art and Animation.

Ian Lloyd, Electronic Arts. Rodney Alan Greenblat, Freelance. John Miles, Electronic Arts UK. Mark Gibbons, Sony Computer Entertainment Europe, Cambridge Studio. Richard Kriegler, Electronic Arts/Westwood Studios. Takiyoshi Sato, Konami. Lee Petty, Circus Freak Studios. Tetsuya Nomura, Square Enix. Don Hopkins, Freelance. Kevin Cloud, id Software. Pierre Rivest, Ubi Soft Entertainment and Reid Schneider, BAM! Entertainment. Catherine Roy, Ubi Soft Entertainment. Greg Thomas, Sega of America/Visual Concepts. Todd Howard Bethesda Softworks. Emmanuel Valdez. Rick Stringfellow. Dan Michelson, Electronic Arts. Don Bluth, Don Bluth Films.



14. The All-Important User Interface (UI) and Game Control.

Steve Rechtschaffner, Electronic Arts Canada. Lorne Lanning, Oddworld Inhabitants. Shigeru Miyamoto, Nintendo. James Schmalz, Digital Extremes. George Broussard, 3D Realms. Pierre Rivest, Ubi Soft Entertainment. Catherine Roy, Ubi Soft Entertainment. Sid Meier, Firaxis Games. Bruce Shelley, Ensemble Studios. Don Hopkins, Freelance. Mark Dickenson, The 3DO Company. Steve Hunt. Phil Saunders, Presto Studios. Tim Cain, Troika Games. Matt Householder, Blizzard Entertainment. Richard "Lord British" Garriott, Ncsoft. Michael Waite, Electronic Arts. David Wu, Pseudo Interactive. Todd Howard, Bethesda Softworks.



15. Sound Engineering.

Matthew Lee Johnston, Microsoft. Marty O'Donnell, TotalAudio/Bungie Studios/Microsoft. Erik Kraber and Jack Grillo, Electronic Arts Los Angeles. Tommy Tallarico, Tommy Tallarico Studios. Clint Bajakian, The Sound Department. George "The Fat Man" Sanger, Fat Man Music.



16. Music and Games.

Tommy Tallarico, Tommy Tallarico Studios. George "The Fat Man" Sanger, Fat Man Music. Chance Thomas, HUGEsound Network. Jeff Kliment, LucasArts.



17. Proper Game Testing.

Bill Roper, Blizzard Entertainment. Matt Householder, Blizzard North. Chris Taylor, Gas Powered Games. David Dienstbier. David Jaffe, Sony Computer Entertainment America. Steven Rechtschaffner, Electronic Arts Canada. Bruce Williams, Microsoft. Todd Howard, Bethesda Softworks. Warren Spector, Ion Storm Austin. Harvey Smith, Ion Storm Austin. Randy Smith, Ion Storm Austin. Brad McQuaid, Sigil Games Online. Richard "Lord British" Garriott, Ncsoft. Sid Meier, Firaxis Games. Eric Tremblay, Ubi Soft Entertainment. Harry Gottlieb, Jellyvision.



18. Technical Support and Customer Service.

Robert Riley Jr., THQ. Mark Linn, Interplay. Ernest McCay. Chapter 19 - Public Relations and Marketing. Public Relations. Marketing.



20. Doing It Yourself and the Shareware Revolution.

Howard Tomlinson, Astraware. Chris Kantrowitz, 7ate9. John Romero, Monkeystone Games. Bill Bales, Friendly Software. Ian Wall, Beermat Software. Shawnee Sequeira, Small Rockets. Steve Moraff, MoraffWare. Thomas Warfield, GoodSol Development. A Final Word.



21. Breaking into the Industry.

Joel Jewett, Neversoft Entertainment. Paul Jaquays, Ensemble Studios. Bill Roper, Blizzard North. Tim Willits, id Software. Erin Roberts, Digital Anvil. Chris Taylor, Gas Powered Games. Chris Cross, Electronic Arts Los Angeles (EALA). American McGee, Carbon6 Entertainment. Cliff Bleszinski, Epic Games. Denny Thorley, Day 1 Studios. Dave Davis, Electronic Arts. Michael Rubinelli. Brendan McNamara, Sony Computer Entertainment Europe (SCEE). George Broussard, 3D Realms. Ed Martin, Electronic Arts. Lorne Lanning, Oddworld Inhabitants. David Dienstbier. Mike McCoy, Ubi Soft Entertainment. Alex Garden, Relic Entertainment. David Jaffe, Sony Computer Entertainment America. Craig Alexander, Electronic Arts/Westwood Studios. David Perry, Shiny Entertainment. Scott Miller, 3D Realms. Peter Hirschmann, LucasArts. Sid Meier, Firaxis Games. Brian Reynolds, Big Huge Games. Bruce Shelley, Ensemble Studios. Peter Molyneux, Lionhead Studios. Phil Steinmeyer, PopTop Software. Tim Schafer, Double Fine Productions. l Saunders, Presto Studios. Harry Gottlieb, Jellyvision. Matt Householder, Blizzard North. Warren Spector, Ion Storm Austin. Ed Del Castillo, Liquid Entertainment. Todd Howard, Bethesda Softworks. Stevie Case, Monkeystone Games. Minh Le, Valve Software. Kevin Bachus, Capital Entertainment Group.



22. Game Agents and Headhunters.

Melanie Cambron. Jeff Brunner, Representing Entertainers & Developers (R.E.D.). Marc Mencher, Virtual Search. Pat Bigley, Prime Candidate.



23. Design Schools and Courses.

DigiPen Institute of Technology. Full Sail. Other Schools and Courses to Consider.



24. Game Design Resources on the Internet.

Gamasutra. Key Sites. Essential Gaming E-Zines and Other Game Development Sites.



25. Key Conventions, Organizations, and Awards.

Conventions and Trade Shows. Organizations. Other Organizations ). Biographies. Alexander, Craig-Electronic Arts. Bachus, Kevin-Capital Entertainment Group. Bajakian, Clint-The Sound Department. Bigley, Pat-Prime Candidate, Inc. Bleszinski, Cliff-Epic Games. Bluth, Don-Don Bluth Films. Brunner, Jeff-Interact/R.E.D. Bushnell, Nolan-uWink. Cain, Timothy-Troika Games. Cambron, Melanie-Virtual Search. Case, Stevie-Monkeystone Games. Castle, Louis-Electronic Arts. Church, Doug-Freelance. Davis, Dave-EA Sports. Del Castillo, Ed-Liquid Entertainment. Dille, Peter-THQ. Dunne, Alex-Gamasutra. Falstein, Noah-The Inspiracy. Foster, Chris-Raven Software. Garden, Alex-Relic Entertainment. Garriott, Richard-NCSoft. Gibbons, Mark-SCEE, Cambridge. Gilbert, Ron-Hulabee Entertainment. Gottlieb, Harry-Jellyvision. Gray, Richard-Ritual Software. Greenberg, Daniel-Freelance. Greenblat, Rodney-Freelance. Hirschmann, Peter-LucasArts. Hopkins, Don-Freelance. Householder, Matthew-Blizzard Entertainment. Howard, Todd-Bethesda. Jaquays, Paul-Ensemble Studios. Johnston, Matthew Lee-Microsoft. Kojima, Hideo-Konami. Kriegler, Richard-Electronic Arts Pacific. Lane, Jeff-Valve Software. Lanning, Lorne-Oddworld Inhabitants. Lloyd, Ian-Electronic Arts. Magnin, Ed-Magnin & Associates. McCoy, Mike-Ubi Soft. McGee, American-Carbon6 Entertainment. McQuaid, Brad-Sigil Games Online. Meier, Sid-Firaxis Games. Mencher, Marc-Virtual Search. Michelson, Dan-Electronic Arts. Mikami, Shinji-Capcom Entertainment. Miller, Scott-3D Realms. Miyamoto, Shigeru-Nintendo. Molyneux, Peter-Lionhead Studios. Muzyka, Ray-BioWare. Newell, Gabe-Valve Software. Nomura, Tetsuya-Square. O'Donnell, Marty-TotalAudio/Bungie Studios/Microsoft. Pajitnov, Alexey-Microsoft Games Group. Perry, David-Shiny Entertainment. Romero, John-Monkeystone Games. Roper, Bill-Blizzard Entertainment. Roy, Catherine-Ubi Soft Entertainment. Rubinelli, Mike-Gotham Games. Sakaguchi, Hironobu-Square. Sanger, George-Fatman Music. Saunders, Phil-Presto Studios. Sawyer, Chris-Freelance. Schachter, Tammy-Konami. Schafer, Tim-Double Fine Productions. Schmalz, James-Digital Extremes. Sequeira, Shawnee-Small Rockets. Shelley, Bruce-Ensemble Studios. Smith, Harvey-Ion Storm Austin. Smith, Randy-Ion Storm Austin. Spector, Warren-Ion Storm Austin. Street, Greg-Ensemble Studios. Suzuki, Yu-Sega of Japan. Sweeney, Tim-Epic Games. Tallarico, Tommy-Freelance. Taylor, Chris-Gas Powered Games. Thomas, Chance-The HUGEsound Network. Tornquist, Ragnar-Funcom. White, Stephen-Naughty Dog. Williams, Bruce-Microsoft. Willits, Tim-id Software. Wong, Jeane-Electronic Arts. Wright, Will-Maxis Software. Zeschuk, Greg-BioWare.



Index.

Additional information

GOR006670460
9780735713673
0735713677
Game Creation and Careers: Insider Secrets from Industry Experts by Marc Saltzman
Used - Very Good
Paperback
Pearson Education (US)
2003-06-24
744
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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