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OpenGL Superbible Graham Sellers

OpenGL Superbible By Graham Sellers

OpenGL Superbible by Graham Sellers


$72.20
Condition - Very Good
Out of stock
SeriesOpenGL

OpenGL Superbible Summary

OpenGL Superbible: Comprehensive Tutorial and Reference by Graham Sellers

OpenGL (R) SuperBible, Seventh Edition, is the definitive programmer's guide, tutorial, and reference for OpenGL 4.5, the world's leading 3D API for real-time computer graphics. The best introduction for any developer, it clearly explains OpenGL's newest APIs; key extensions; shaders; and essential, related concepts. You'll find up-to-date, hands-on guidance for all facets of modern OpenGL development-both desktop and mobile.

The authors explain what OpenGL does, how it connects to the graphics pipeline, and how it manages huge datasets to deliver compelling experiences. Step by step, they present increasingly sophisticated techniques, illuminating key concepts with worked examples. They introduce OpenGL on several popular platforms, and offer up-to-date best practices and performance advice.

This revised and updated edition introduces many new OpenGL 4.5 features, including important ARB and KHR extensions that are now part of the standard. It thoroughly covers the latest Approaching Zero Driver Overhead (AZDO) performance features, and demonstrates key enhancements with new example applications.

Coverage includes

  • A practical introduction to real-time 3D graphics, including foundational math
  • Core techniques for rendering, transformations, and texturing
  • Shaders and the OpenGL Shading Language (GLSL) in depth
  • Vertex processing, drawing commands, primitives, fragments, and framebuffers
  • Compute shaders: harnessing graphics cards for more than graphics
  • Pipeline monitoring and control
  • Managing, loading, and arbitrating access to data
  • Building larger applications and deploying them across platforms
  • Advanced rendering: light simulation, artistic and non-photorealistic effects, and more
  • Reducing CPU overhead and analyzing GPU behavior
  • Supercharging performance with persistent maps, bindless textures, and fine-grained synchronization
  • Preventing and debugging errors
  • New applications: texture compression, text drawing, font rendering with distance fields, high-quality texture filtering, and OpenMP

Bonus material and sample code are available at openglsuperbible.com.

About Graham Sellers

Graham Sellers, AMD Software Architect and Engineering Fellow, represents AMD at the OpenGL ARB. He has contributed to the core OpenGL specification and extensions, and holds several graphics and image processing patents.

Richard S. Wright, Jr., Senior Software Engineer for Software Bisque, developed multimedia astronomy and planetarium software using OpenGL. For more than a decade he taught OpenGL programming in Full Sail University's game development degree program.

Nicholas Haemel, Director of Camera Software at NVIDIA, has represented NVIDIA at the Khronos Group standards body and authored many OpenGL extensions.

Table of Contents

  • Part I: Foundations
  • Chapter 1: Introduction
  • Chapter 2: Our First OpenGL Program
  • Chapter 3: Following the Pipeline
  • Chapter 4: Math for 3D Graphics
  • Chapter 5: Data
  • Chapter 6: Shaders and Programs
  • Part II: In Depth
  • Chapter 7: Vertex Processing and Drawing Commands
  • Chapter 8: Primitive Processing
  • Chapter 9: Fragment Processing and the Framebuffer
  • Chapter 10: Compute Shaders
  • Chapter 11: Advanced Data Management
  • Chapter 12: Controlling and Monitoring the PipelinePart III: In Practice
  • Chapter 13: Rendering Techniques
  • Chapter 14: High-Performance OpenGL
  • Chapter 15: Debugging and Stability
  • Appendix A: Further Reading
  • Appendix B: The SBM File Format
  • Appendix C: The SuperBible Tools Glossary
  • Index

Additional information

GOR011473060
9780672337475
0672337479
OpenGL Superbible: Comprehensive Tutorial and Reference by Graham Sellers
Used - Very Good
Paperback
Pearson Education (US)
20150813
880
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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