Building an RPG with Unity 2018 -: Leverage the power of Unity 2018 to build elements of an RPG by Vahe Karamian
Build a high-end multiplayer RPG from scratch by leveraging the power of the new Unity 2018 About This Book * Implement multiplayer features for an RPG using Unity 2018 *Deep dive into Unity's UI system and build user interfaces for your RPG. *Implement AI in your game to build intelligent entities that take your game to the next level. Who This Book Is For This book is intended for programmers interested in developing and further enhancing their skills in the development of role playing games in Unity 2018. This book is not for the beginner and it will not teach you the basics of Unity and or programming. What You Will Learn * Construct a framework for inventory, equipment, characters, enemies, quests, and game events *See how to load and unload scenes and assets *Create multiplayer game settings for our RPG *Design a UI for user input and feedback *Implement AI for non-character players *Customize your character at runtime In Detail A role-playing game(RPG) is an amusement in which every member accepts the part of a character, for the most part in a dream or sci-fi setting, that can associate inside the game's imaginary universe. Unity is a top(de-facto) choice for developers when creating these immersive RPGs. This comprehensive guide on building some of the most common features for an RPG with Unity teaches you techniques used in developing modern games - the tips, tricks, and techniques can be applied to your own role RPG. We begin with an introduction to the fundamentals of RPG games. Moving further, you will learn the necessary parts of building an RPG, such as structuring the game environment, customizing characters, controlling the camera, and designing other attributes like inventory, weapons, and so on. We also cover designing levels of the game by adding more features. You will also learn how to get around the obstacle of networking in Unity and be able to implement Multiplayer mode for your RPG games. By the end of the book, you will be able to build upon the core RPG framework elements to create your own game experience.