{"title":"Springer Series On Cultural Computing","description":null,"products":[{"product_id":"creativity-in-art-design-and-technology-book-susan-liggett-9783031248689","title":"Creativity in Art, Design and Technology","description":"This is an open access book. Creativity is a difficult concept, how can it best be defined, understood, applied, and practiced?  This book provides important answers to these questions.     Technology can enable artists to be more creative.  Scientific and artistic thinking give us two complementary tools to understand the complexity of the world, with science reducing subjective experience to essential principles and art intensifying and expanding our experiences.  These examples also show how artists can push the boundaries of technology into exciting new realms that have not been explored before.       The impact that art and art practice can have on culture, society, and social responsibility is explored in detail through examples and case studies.  In addition, the book presents how artists are creating and reflecting cultural and societal resonance in their work. Can other disciplines help artists to be morecreative?  All are part of an interrelated wider society and enables artists to develop artwork fit for highly interfaced and conceptually broad contemporary contexts.  This is illustrated with examples which show exciting and challenging results.       Creativity in Art, Design and Technology is relevant for artists, designers, scientists and technologists.  All can benefit in a major way from a greater understanding of creativity, and the ways in which mutual interaction and collaboration enables all areas to develop. The potential for the future is immense and this book signposts the way forward.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":49744577626385,"sku":"NGR9783031248689","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031248686.jpg?v=1754489415"},{"product_id":"creative-simulations-book-catherine-mason-9783031506192","title":"Creative Simulations","description":"This book is centred on the practitioner-led Computer Arts Society founded in 1969 and formed to address creative computation in all the arts – performance, poetry, text, sound, sculpture and graphics. The objectives and achievements of the Computer Arts Society are presented as realised through their members and exhibitions to the mid-1970s. The Society’s co-founder is Dr George Mallen, a pioneer of cybernetic systems and cultural applications of computing.    Creative Simulations contains new research including Mallen’s early work with cybernetician Gordon Pask, whose concepts of interdisciplinarity were influential on the ground-breaking Ecogame (1970). Led by Mallen, Ecogame was a collaborative Computer Arts Society project, an early embodiment of computer technology into art and the first multi-media interactive gaming system in the UK. Pask’s influence in Mallen’s subsequent role at the Royal College of Art where he instigated the first computerlab facilities for artists, is examined. A recently discovered lecture given by Mallen is transcribed, along with reproduction of historic texts by Stephen Willats and John Lansdown (two of his colleagues), which add context to this history of interdisciplinary artistic innovation in the digital realm.     Illustrations include art works, ephemera, exhibition posters and installations, preparatory drawings, computing equipment and associated flow charts and diagrams, many appearing here in print for the first time.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50329518571793,"sku":"NGR9783031506192","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031506197.jpg?v=1750806229"},{"product_id":"cultural-robotics-social-robots-and-their-emergent-cultural-ecologies-book-belinda-j-dunstan-9783031281402","title":"Cultural Robotics: Social Robots and Their Emergent Cultural Ecologies","description":"This edited collection approaches the field of social robotics from the perspective of a cultural ecology, fostering a deeper examination of the reach of robotic technology into the lived experience of diverse human populations, as well as the impact of human cultures on the development and design of these social agents.     To address the broad topic of Cultural Robotics, the book is sectioned into three focus areas: Human Futures, Assistive Technologies, and Creative Platforms and their Communities. The Human Futures section includes chapters on the histories and future of social robot morphology design, sensory and sonic interaction with robots, technology ethics, material explorations of embodiment, and robotic performed sentience. The Assistive Technologies section presents chapters from community-led teams, and researchers working to adopt a strengths-based approach to designing assistive technologies for those with disability or neurodivergence. Importantly, this section contains work written by authors belonging to those communities. Creative Platforms and their Communities looks to the creative cross-disciplinary researchers adopting robotics within their art practices, those contributing creatively to more traditional robotics research, and the testing of robotics in non-traditional platforms such as museum and gallery spaces.     Cultural Robotics: Social Robots and their Emergent Cultural Ecologies makes a case for the development of social robotics to be increasingly informed by community-led transdisciplinary research, to be decentralised and democratised, shaped by teams with a diversity of backgrounds, informed by both experts and non-experts, and tested in both traditional and non-traditional platforms. In this way, the field of cultural robotics as an ecological approach to encompassing the widest possible spectrum of human experience in the development of social robotics can be advanced.","brand":"WoB","offers":[{"title":"GB \/ NEW \/ GARDNERS","offer_id":50329533219089,"sku":"NGR9783031281402","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031281403.jpg?v=1750902072"},{"product_id":"new-directions-in-music-and-human-computer-interaction-book-simon-holland-9783319920689","title":"New Directions in Music and Human-Computer Interaction","description":"Computing is transforming how we interact with music. New theories and new technologies have emerged that present fresh challenges and novel perspectives for researchers and practitioners in music and human-computer interaction (HCI). In this collection, the interdisciplinary field of music interaction is considered from multiple viewpoints: designers, interaction researchers, performers, composers, audiences, teachers and learners, dancers and gamers.     The book comprises both original research in music interaction and reflections from leading researchers and practitioners in the field. It explores a breadth of HCI perspectives and methodologies: from universal approaches to situated research within particular cultural and aesthetic contexts. Likewise, it is musically diverse, from experimental to popular, classical to folk, including tango, laptop orchestras, composition and free improvisation.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":50638483423505,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ LIKE_NEW \/ INTERNAL","offer_id":50638483947793,"sku":"GOR014020798","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52660328956177,"sku":"NLS9783319920689","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3319920685.jpg?v=1751317137"},{"product_id":"embodied-humancomputer-interaction-in-vocal-music-performance-book-franziska-baumann-9783031179846","title":"Embodied Human–Computer Interaction in Vocal Music Performance","description":"This SpringerBrief provides a unique insight into the practice and research of the connections between voice, HCI and embodiment. Specifically, it explores how the voice can be embodied and mediated by means of gestural communication through sensor interfaces and aims to situate and contextualise various aspects that generate meaningful connections in such interactive interface performance. The author offers an approach for understanding creative practices between humans and computers in gestural live music performance, from the perspective of the embodied relationships created within such systems. Underlying practices, principles and sensor technologies that support creativity in embodied human-computer interaction in vocal music performance are examined and a dynamic framework and tools for anyone wishing to engage with this subject in depth are presented.       The book is essential reading not only for musicians, composers, researchers, application developers,musicologists and educators but also for students and tertiary institutions as well as actors and dramaturgs in a music context.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51061433958673,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51061436612881,"sku":"NIN9783031179846","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52689220206865,"sku":"NLS9783031179846","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031179846.jpg?v=1751382632"},{"product_id":"interactive-experience-in-the-digital-age-book-linda-candy-9783319045092","title":"Interactive Experience in the Digital Age","description":"The use of interactive technology in the arts has changed the audience from viewer to participant and in doing so is transforming the nature of experience. From visual and sound art to performance and gaming, the boundaries of what is possible for creation, curating, production and distribution are continually extending. As a consequence, we need to reconsider the way in which these practices are evaluated. Interactive Experience in the Digital Age explores diverse ways of creating and evaluating interactive digital art through the eyes of the practitioners who are embedding evaluation in their creative process as a way of revealing and enhancing their practice. It draws on research methods from other disciplines such as interaction design, human-computer interaction and practice-based research more generally and adapts them to develop new strategies and techniques for how we reflect upon and assess value in the creation and experience of interactive art. With contributions from artists, scientists, curators, entrepreneurs and designers engaged in the creative arts, this book is an invaluable resource for both researchers and practitioners, working in this emerging field.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51062101213457,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51062104588561,"sku":"NIN9783319045092","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52675585409297,"sku":"NLS9783319045092","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3319045091.jpg?v=1751126930"},{"product_id":"technology-design-and-the-arts-opportunities-and-challenges-book-rae-earnshaw-9783030420963","title":"Technology, Design and the Arts - Opportunities and Challenges","description":"This open access book details the relationship between the artist and their created works, using tools such as information technology, computer environments, and interactive devices, for a range of information sources and application domains.  This has produced new kinds of created works which can be viewed, explored, and interacted with, either as an installation or via a virtual environment such as the Internet.  These processes generate new dimensions of understanding and experience for both the artist and the public’s relationships with the works that are produced.  This has raised a variety of interdisciplinary opportunities and issues, and these are examined.      The symbiotic relationship between artistic works and the cultural context in which they are produced is reviewed.  Technology can provide continuity by making traditional methods and techniques more efficient and effective.  It can also provide discontinuity by opening up new perspectives and paradigms.  This can generate new ideas, and produce a greater understanding of artistic processes and how they are implemented in practice.       Tools have been used from the earliest times to create and modify artistic works.  For example, naturally occurring pigments have been used for cave paintings.  What has been created provides insight into the cultural context and social environment at the time of creation.  There is an interplay between the goal of the creator, the selection and use of appropriate tools, and the materials and representations chosen.       Technology, Design and the Arts - Opportunities and Challenges is relevant for artists and technologists and those engaged in interdisciplinary research and development at the boundaries between these disciplines.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51063255367953,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51063258448145,"sku":"NIN9783030420963","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3030420965.jpg?v=1751349563"},{"product_id":"language-of-creative-ai-book-craig-vear-9783031109591","title":"The Language of Creative AI","description":"Creative AI defines art and media practices that have AI embedded into the process of creation, but also encompass novel AI approaches in the realisation and experience of such work, e.g. robotic art, distributed AI artworks across locations, AI performers, artificial musicians, synthetic images generated by neural networks, AI authors and journalist bots.This book builds on the discourse of AI and creativity and extends the notion of embedded and co-operative creativity with intelligent software. It does so through a human-centred approach in which AI is empowered to make the human experience more creative. It presents ways-of-thinking and doing by the creators themselves so as to add to the ongoing discussion of AI and creativity at a time when the field needs to expand its thinking. This will avoid over-academization of this emerging field, and help counter engrained prejudice and bias. The Language of Creative AI contains technical descriptions, theoretical frameworks, philosophical concepts and practice-based case studies. It is a compendium of thinking around creative AI for technologists, human-computer interaction researchers and artists who are wishing to explore the creative potential of AI.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51064712462609,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51064714887441,"sku":"NIN9783031109591","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52433521213713,"sku":"NLS9783031109591","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031109597.jpg?v=1751189960"},{"product_id":"kawaii-engineering-book-michiko-ohkura-9789811379666","title":"Kawaii Engineering","description":"“Kawaii” is a Japanese word that denotes “cute,” “lovable,” or “charming” although it does not have exactly the same meaning as those adjectives. This book proposes engineering methodologies for systematic measurement of the affective perception of kawaii, by using virtual reality and biological signals, and discusses the effectiveness of kawaii engineering for designing industrial products and services. Kawaii can draw sympathy from people and can embody a special kind of cute design, which reduces fear and makes dull information more acceptable and appealing.     Following the introduction of the background of kawaii engineering in Chapter 1, Chapters 2 and 3 describe experiments on the systematic measurement and evaluation methods for kawaii products and affective evaluation experiments. Chapter 4 proposes a mathematical model to identify the physical attributes that determine kawaii in motion. Chapters 5 and 6 explain research that uses biological signals and eye-tracking. After a brief survey of psychological research on kawaii and cuteness in Chapter 7, Chapters 8 and 9 introduce the use of spoons designed to stimulate the appetite of the elderly and the practical implementation of an emotion-driven camera. Chapters 10–14 explain experimental research that examines kawaii perception of people from various cultural backgrounds.    Kawaii Engineering will appeal to those who work on affective computing, product design, user experience design, virtual reality, and biological signals.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51068146778385,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51068147695889,"sku":"NIN9789811379666","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52684432933137,"sku":"NLS9789811379666","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9811379661.jpg?v=1750936297"},{"product_id":"movement-time-technology-and-art-book-christina-chau-9789811047046","title":"Movement, Time, Technology, and Art","description":"This book explores the ways in which artists use technology to create different perceptions of time in art in order to reflect on contemporary relationships to technology. By considering the links between technology, movement and contemporary art, the book explores changing relationship between temporality in art, art history, media art theory, modernity, contemporary art, and digital art. This book challenges the dominant view that kinetic art is an antiquated artistic experiment and considers the changing perception of kinetic art by focusing on exhibitions and institutions that have recently challenged the notion of kinetic art as a marginalised and forgotten artistic experiment with mechanical media. This is achieved by deconstructing Frank Popper’s argument that kinetic art is a precursor to subsequent explorations in the intersections between art, science and technology. Rather than pandering to the prevailing art historicalassumption that kinetic sculpture is merely a precursor to art in a digital culture, the book proposes that perhaps kineticism succeeded too well, where movement has become a ubiquitous element of the aesthetic of contemporary art. If, as Boris Groys has recently suggested, installation has become the dominant mode of art in the contemporary age, then movement in real time with the viewer is used to aestheticise and explore the facets of our peculiar time.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51068275982609,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51068276375825,"sku":"NIN9789811047046","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52404723384593,"sku":"NLS9789811047046","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9811047049.jpg?v=1751097747"},{"product_id":"augmented-and-virtual-reality-in-the-metaverse-book-vladimir-geroimenko-9783031577451","title":"Augmented and Virtual Reality in the Metaverse","description":"This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. It reveals how the two metaverse-enabling technologies are changing the world we live in by changing the educational experience, by influencing art, culture, and society, and by engaging artificial intelligence and other advanced technologies.    Dealing with a wide range of topics, it includes: possible metaverses for education; designing simulations and effective learning environments in the educational metaverse; immersive collaborative learning; storytelling and cinematic virtual reality in metaverses; immersion and sensory enrichment in the metaverse; archaeology of perception in metaverse environments; integrating AI and Large Language Models with immersive technologies; AR-enabled X-ray vision in immersive environments; metaverse-based approaches in urban planning; and many others. Written by a team of 46 researchers, practitioners, and artists from 11 countries world-wide (Australia, China, Estonia, Germany, Greece, Italy, Norway, Romania, Serbia, Spain, and USA), it offers readers an international perspective.    Intended as a starting point for exploring augmented and virtual reality in the metaverse context, this book will be essential reading not only for researchers, practitioners, technology developers, and artists, but also for students (graduates and undergraduates), and for anyone interested in the emerging fields of “metaverse augmented reality” and “metaverse virtual reality”.","brand":"WoB","offers":[{"title":"US \/ NEW \/ INGRAM","offer_id":51123287064849,"sku":"NIN9783031577451","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52615798259985,"sku":"NLS9783031577451","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031577450.jpg?v=1751158053"},{"product_id":"electronic-visualisation-in-arts-and-culture-book-jonathan-p-bowen-9781447154051","title":"Electronic Visualisation in Arts and Culture","description":"Presenting the latest technological developments in arts and culture, this volume demonstrates the advantages of a union between art and science. Electronic Visualisation in Arts and Culture is presented in five parts:    Imaging and Culture New Art Practice Seeing Motion Interaction and Interfaces  Visualising Heritage    Electronic Visualisation in Arts and Culture explores a variety of new theory and technologies, including devices and techniques for motion capture for music and performance, advanced photographic techniques, computer generated images derived from different sources, game engine software, airflow to capture the motions of bird flight and low-altitude imagery from airborne devices.  The international authors of this book are practising experts from universities, art practices and organisations, research centres and independent research. They describe electronic visualisation used for such diverse aspects of culture as airborne imagery, computer generated art based on the autoimmune system, motion capture for music and for sign language, the visualisation of time and the long term preservation of these materials. Selected from the EVA London conferences from 2009-2012, held in association with the Computer Arts Society of the British Computer Society, the authors have reviewed, extended and fully updated their work for this state-of-the-art volume.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51142421774609,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51142425116945,"sku":"NIN9781447154051","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ INGRAM","offer_id":52435820052753,"sku":"NLS9781447154051","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/1447154053.jpg?v=1751338136"},{"product_id":"augmented-reality-and-artificial-intelligence-book-vladimir-geroimenko-9783031271687","title":"Augmented Reality and Artificial Intelligence","description":"This book is the first research monograph that explores a new research field and practical applications produced by the combined use of two of the most advanced and powerful technologies available in today’s world – Artificial Intelligence (AI) and Augmented Reality (AR). It is written by a team of 50 researchers and practitioners from 16 countries, which has enabled a thorough coverage of emerging or previously unexplored subject areas.    The authors consider practical, theoretical, and cultural aspects of “AI-powered AR” and “AR-enriched AI”, and their usage in a large variety of areas, such as education, medicine, healthcare, dentistry, pharmacy, active lifestyle, smart services, fashion, retail, recommender systems, and several others.    Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies is essential reading not only for researchers, practitioners and technology developers, but also for students (both graduates and undergraduates) and anyone who is interested in building a comprehensive understanding of the emerging fields of “intelligent augmented environments” and “artificial intelligence presented by augmented reality”.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51607943643409,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51607943971089,"sku":"NGR9783031271687","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031271688.jpg?v=1750999223"},{"product_id":"creative-convergence-book-james-hutson-9783031451263","title":"Creative Convergence","description":"Embark on a journey that transcends the boundaries of art and technology in the groundbreaking realm of Creative Convergence: The AI Renaissance in Art and Design. This isn't just another book on art and technology- it's a journey that sparks curiosity, fuels innovation, and challenges traditional artistic boundaries.   Discover the power of generative Artificial Intelligence (AI) as it melds with human expression, propelling artistry into uncharted territories and redefining traditional notions of both originality and creativity. The text is not just about art or AI; it is about the fusion of both, catalyzing a creative revolution that challenges previous assumptions about human-machine collaboration and how ideation, conceptualization, process and execution are radically rethought.   Have you ever wondered how\/will AI revolutionize training, education and execution in art and design? Delve into this captivating treatment that contextualizes the disruptions we are experiencing today in the technological innovations and artistic responses and integrations of the past five hundred years. Human creativity has always struggled against technological advance, but ultimately integrated and redefined what \"art\" is in each era. As such, you will see how AI can be incorporated in various artistic disciplines in this study. Explore real-world case studies that showcase AI's practical impact on 3D design, drawing, digital art, and even web design.     The book also addresses the controversial question: Can AI be a co-creator in the creative and artistic process, even assisting in creating an original, signature style? Brace yourself for revelations that will challenge your perceptions of traditional artistry.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51680298991889,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"US \/ NEW \/ INGRAM","offer_id":51680299155729,"sku":"NIN9783031451263","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3031451260.jpg?v=1750870512"},{"product_id":"explorations-in-art-and-technology-book-linda-candy-9781447174349","title":"Explorations in Art and Technology","description":"This edition revises the original core chapters and adds 15 contributions from artists who shed new light on the progress made in the early decades of the 21st Century.  Explorations in Art and Technology is about the creative process in action, seen through the eyes of practitioners and researchers. 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With playful experiences now being incorporated into almost every type of computer application, interaction design practitioners and researchers need to develop a deeper understanding of the specific character of rhythms within play.    Written from a designer's perspective, with interviews from leading creative artists and interaction design practitioners, Rhythm, Play and Interaction Design will help practitioners, researchers and students understand, evaluate and create rhythmic experiences.","brand":"WoB","offers":[{"title":"- \/ - \/ -","offer_id":51717900468497,"sku":"","price":0.0,"currency_code":"GBP","in_stock":false},{"title":"GB \/ NEW \/ GARDNERS","offer_id":51717900960017,"sku":"NGR9783030098131","price":0.0,"currency_code":"GBP","in_stock":false}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/3030098133.jpg?v=1750999024"},{"product_id":"augmented-and-virtual-reality-in-the-metaverse-book-vladimir-geroimenko-9783031577482","title":"Augmented and Virtual Reality in the Metaverse","description":"This is the first research monograph to explore augmented and virtual reality in the context of the emerging metaverse, and their impact on the future of education, culture, art, society, heritage, healthcare, and other areas. 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