Fundamentals of Game Design by Ernest Adams

Fundamentals of Game Design by Ernest Adams

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Fundamentals of Game Design by Ernest Adams

Now in its third edition, the classic book on game design has been completely revised to include the latest developments in the game industry. Readers will learn all the fundamentals of concept development, gameplay design, core mechanics, user interfaces, storytelling, and balancing. They’ll be introduced to designing for mobile devices and touch screens, as well as for the Kinect and motion-capture gameplay. They’ll learn how indie developers are pushing the envelope and how new business models such as free-to-play are influencing design. In an easy-to-follow approach, Adams offers a first-hand look into the process of designing a game, from initial concept to final tuning. This in-depth resource also comes with engaging end-of-chapter exercises, design worksheets, and case studies.

Ernest Adams: 22-year veteran of the video game industry as programmer, producer, game designer and design consultant. Founder of the International Game Developers’ Association.

SKU Non disponible
ISBN 13 9780321929679
ISBN 10 0321929675
Titre Fundamentals of Game Design
Auteur Ernest Adams
État Non disponible
Type de reliure Paperback
Éditeur Pearson Education (US)
Année de publication 2014-01-07
Nombre de pages 576
Note de couverture La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier.
Note Non disponible