Game Localization by Minako O'hagan

Game Localization by Minako O'hagan

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Résumé

Addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices.

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Game Localization by Minako O'hagan

Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book's readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.
SKU Non disponible
ISBN 13 9789027224576
ISBN 10 9027224579
Titre Game Localization
Auteur Minako O'hagan
Série Benjamins Translation Library
État Non disponible
Type de reliure Paperback
Éditeur John Benjamins Publishing Co
Année de publication 2013-08-29
Nombre de pages 374
Note de couverture La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier.
Note Non disponible