Introduction to 3D Game Programming with DirectX 11 by Frank Luna

Introduction to 3D Game Programming with DirectX 11 by Frank Luna

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Résumé

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects.

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Introduction to 3D Game Programming with DirectX 11 by Frank Luna

This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures.

eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at info@merclearning.com.
Luna Frank :

Frank Luna has been programming interactive 3D graphics with DirectX for more than fifteen years. He is the author of three bestselling books on DirectX and has worked in 3D medical visualization, 3D architectural design software, and gaming. He holds a BS in mathematics from the University of California, Irvine.

SKU Non disponible
ISBN 13 9781936420223
ISBN 10 1936420228
Titre Introduction to 3D Game Programming with DirectX 11
Auteur Frank Luna
État Non disponible
Type de reliure Paperback
Éditeur Mercury Learning & Information
Année de publication 2012-03-13
Nombre de pages 600
Note de couverture La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier.
Note Non disponible