Introduction to Game AI
Introduction to Game AI
Regular price
Checking stock...
Regular price
Checking stock...
Proud to be B-Corp
Our business meets the highest standards of verified social and environmental performance, public transparency and legal accountability to balance profit and purpose. In short, we care about people and the planet.
The feel-good place to buy books
- Free delivery in the UK
- Supporting authors with AuthorSHARE
- 100% recyclable packaging
- B Corp - kinder to people and planet
- Buy-back with World of Books - Sell Your Books

Introduction to Game AI by Neil Kirby
Today’s game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books that take a more advanced approach to this topic, this is one of the only books that focuses specifically on beginners. Every project in the book can be completed using tolls that are available for free online, and new skills are taught using easy to follow instructions and examples.
Chapter 1Introduction: Game AI and How to Use This Book. Chapter 2. Simple Hard-Coded AI. Chapter 3. Finite State Machines. Chapter 4. Rule-Based AI. Chapter 5. Introduction to Random and Probabilistic Decisions. Chapter 6. Look-ahead, the First Step of Planning. Chapter 7. Book of Moves. Chapter 8. Emergent Behaviors. Chapter 9. Topics to Pursue From Here.
Neil is a member of Technical Staff at Bell Labs, the R&D arm of Alcatel-Lucent. He has hosted the AI Programmers Dinner and moderated the AI Roundtables at GDC for many years. He is on the IGDA Foundation Board of Trustees and has spearheaded the Eric Dybsand Memorial Scholarship for AI for the last three years. He has articles in AI Game Programming Wisdom volumes 1, 2, and 4. He was a section editor for two sections of Wisdom 4. He currently consults on CMMI, software architecture reviews, artifact flow-through, tool integration, and process improvement. He also teaches a two-day class, Avoiding the Software Performance Crisis. When not consulting, he develops .NET solutions. His previous assignments included building speech recognition software and teaching at the university level. Neil holds a master's degree in computer science from Ohio State University. In his spare time he designs multi-player, tactical combat computer games and especially enjoys writing AI for computer opponents that play well without cheating.
| SKU | Non disponible |
| ISBN 13 | 9781598639988 |
| ISBN 10 | 1598639986 |
| Titre | Introduction to Game AI |
| Auteur | Neil Kirby |
| État | Non disponible |
| Éditeur | Cengage Learning, Inc |
| Année de publication | 2010-06-14 |
| Nombre de pages | 400 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |