Math for 3D Game Programming and Computer Graphics
Math for 3D Game Programming and Computer Graphics
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Résumé
This resource illustrates the mathematics that a game programmer would need to develop a professional-quality 3D engine. The book starts at a fairly basic level in each of several areas such as vector geometry, modern algebra, and physics, and then progresses to somewhat more advanced topics.
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Math for 3D Game Programming and Computer Graphics by Eric Lengyel
Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.
Lengyel, Eric: - Eric Lengyel is a veteran of the computer games industry with over 16 years of experience writing game engines. He has a PhD in Computer Science from the University of California at Davis and an MS in Mathematics from Virginia Tech. Eric is the founder of Terathon Software, where he currently leads ongoing development of the C4 Engine.
| SKU | Non disponible |
| ISBN 13 | 9781584500377 |
| ISBN 10 | 1584500379 |
| Titre | Math for 3D Game Programming and Computer Graphics |
| Auteur | Eric Lengyel |
| État | Non disponible |
| Type de reliure | Hardback |
| Éditeur | Cengage Learning, Inc |
| Année de publication | 2001-12-01 |
| Nombre de pages | 382 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |