Multiplayer Game Programming
Multiplayer Game Programming
Résumé
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.
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Multiplayer Game Programming by Sanjay Madhav
Multiplayer Game Programming is a detailed investigation of networked multiplayer game engineering. A guided tour through the trials and challenges of building a robust multiplayer architecture, this book provides explanations and in-depth working examples of all the engine-level systems needed in a multiplayer game.“For any aspiring game programmer, this book is a must read! Glazer and Madhav are some of the best at explaining these critical multiplayer conceptsI look forward to their next book!”
—ZACH METCALF, Game Programmer at Rockstar Games and USC Games Alum
Joshua Glazer is a cofounder and CTO of Naked Sky Entertainment, the independent development studio behind console and PC games such as RoboBlitz, MicroBot, Twister Mania, and more recently, the mobile hits Max Axe and Scrap Force. As a leader of the Naked Sky team, he has consulted on several external projects including Epic Games’ Unreal Engine, Riot Games’ League of Legends, THQ’s Destroy All Humans franchise, and numerous other projects for Electronic Arts, Midway, Microsoft, and Paramount Pictures.
Joshua is also a part-time lecturer at the University of Southern California, where he has enjoyed teaching courses in multiplayer game programming and game engine development.
Sanjay Madhav is a senior lecturer at the University of Southern California, where he teaches several programming and video game programming courses. His flagship course is an undergraduate-level game programming course that he has taught since 2008, but he has taught several other course topics, including game engines, data structures, and compiler development. He is also the author of Game Programming Algorithms and Techniques.
Prior to joining USC, Sanjay worked as a programmer at several video game developers, including Electronic Arts, Neversoft, and Pandemic Studios. His credited games include Medal of Honor: Pacific Assault, Tony Hawk’s Project 8, Lord of the Rings: Conquest, and The Saboteur—most of which had networked multiplayer in one form or another.
| SKU | Non disponible |
| ISBN 13 | 9780134034300 |
| ISBN 10 | 0134034309 |
| Titre | Multiplayer Game Programming |
| Auteur | Sanjay Madhav |
| Série | Game Design |
| État | Non disponible |
| Type de reliure | Paperback |
| Éditeur | Pearson Education (US) |
| Année de publication | 2016-01-05 |
| Nombre de pages | 384 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |