Programming Vertex & Pixel Shaders
Programming Vertex & Pixel Shaders
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Résumé
A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
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Programming Vertex & Pixel Shaders by Wolfgang Engel
A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www gamedev.net and www gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming.
| SKU | Non disponible |
| ISBN 13 | 9781584503491 |
| ISBN 10 | 1584503491 |
| Titre | Programming Vertex & Pixel Shaders |
| Auteur | Wolfgang Engel |
| État | Non disponible |
| Type de reliure | Paperback |
| Éditeur | Cengage Learning, Inc |
| Année de publication | 2004-09-07 |
| Nombre de pages | 400 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |