Programming Vertex & Pixel Shaders by Wolfgang Engel

Programming Vertex & Pixel Shaders by Wolfgang Engel

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Résumé

A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).

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Programming Vertex & Pixel Shaders by Wolfgang Engel

A definitive guide to shader programming uses a wide variety of examples throughout to teach various techniques, ranging from simple real-time lighting to advanced, cutting-edge rendering. Original. (Advanced).
Wolfgang F. Engel (Frankenthal, Germany) regularly publishes articles that appear on www gamedev.net and www gamasutra.com. He is also the editor of the ShaderX series of books, and author of Beginning Direct3D Game Programming.
SKU Non disponible
ISBN 13 9781584503491
ISBN 10 1584503491
Titre Programming Vertex & Pixel Shaders
Auteur Wolfgang Engel
État Non disponible
Type de reliure Paperback
Éditeur Cengage Learning, Inc
Année de publication 2004-09-07
Nombre de pages 400
Note de couverture La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier.
Note Non disponible