Unity Shaders and Effects Cookbook
Unity Shaders and Effects Cookbook
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Unity Shaders and Effects Cookbook by Kenneth Andrew Lammers
Unity Effects and Shader Cookbook is written in a Cookbook style, teaching you to create stunning Shaders and effects through step-by-step, illustrated examples. Unity Effects and Shader Cookbook is written for developers wanting to create your first Shaders in Unity3D, or who wish to take their game to a whole new level with effects. No previous Shader writing experience is necessary to use this book, though a solid understanding of Unity is required.
Kenny Lammers has been working in the games industry for 13 years now. He has worked for companies such as Microsoft, Activision, and the late Surreal Software. He currently runs two companies; the fi rst is Creative TD, where he does Unity3D consulting / asset creation for companies such as IGT, Microsoft, Janus Research, and Allegorithmic, and the second company he owns and operates, with his business partner Noah Kaarbo, is Ozone Interactive. Ozone specializes in creating interactive applications and high-quality design with a focus on Untiy3D, for companies such as Amazon, E-line Media, Microsoft, and Sucker Punch games. His games industry experience has given him the opportunity to create characters using Zbrush and Maya, to write real time Shaders and post effects, and to program full games in Unity3D using C#. He is currently working on a few games and developing toolsets within Unity to expedite the game creation process.
| SKU | Non disponible |
| ISBN 13 | 9781849695084 |
| ISBN 10 | 1849695083 |
| Titre | Unity Shaders and Effects Cookbook |
| Auteur | Kenneth Andrew Lammers |
| État | Non disponible |
| Type de reliure | Paperback |
| Éditeur | Packt Publishing Limited |
| Année de publication | 2013-06-18 |
| Nombre de pages | 268 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |