ZBrush 4 Sculpting for Games: Beginner's Guide
ZBrush 4 Sculpting for Games: Beginner's Guide
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ZBrush 4 Sculpting for Games: Beginner's Guide by Manuel Scherer
This guidebook is built around four complex example projects with clear step-by-step instructions followed by useful explanation, advice, and handy reference material. It is richly illustrated with a friendly, informal writing style. If you want to get started fast using ZBrush for games then this is the book for you. This book is for all digital artists or game developers who want to create their own 3D sculptures in ZBrush. No experience with ZBrush is required – it's suitable for complete beginners and intermediate users.
Manuel Scherer is a German game developer who has worked in the games industry and in the fields of visual computing. He is currently teaching real-time visualizations at the Offenbach Academy of Art and Design. Apart from his beloved work, he writes as a freelance journalist about the games industry from major events such as the Game Developers Conference Europe.
| SKU | Non disponible |
| ISBN 13 | 9781849690805 |
| ISBN 10 | 1849690804 |
| Titre | ZBrush 4 Sculpting for Games: Beginner's Guide |
| Auteur | Manuel Scherer |
| État | Non disponible |
| Éditeur | Packt Publishing Limited |
| Année de publication | 2023-04-02 |
| Nombre de pages | 348 |
| Note de couverture | La photo du livre est présentée à titre d'illustration uniquement. La reliure, la couverture ou l'édition réelle peuvent varier. |
| Note | Non disponible |