{"product_id":"books-procedural-storytelling-in-game-design-by-tanya-x-short","title":"Procedural Storytelling in Game Design","description":"Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.","brand":"World of Books ","offers":[{"title":"Default Title","offer_id":53669838094609,"sku":null,"price":0.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0784\/4072\/6801\/files\/9781138595309.jpg?v=1781510244","url":"https:\/\/www.worldofbooks.com\/products\/books-procedural-storytelling-in-game-design-by-tanya-x-short","provider":"World of Books ","version":"1.0","type":"link"}