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Introducing ZBrush Eric Keller

Introducing ZBrush By Eric Keller

Introducing ZBrush by Eric Keller


$27.49
Condition - Very Good
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Summary

If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.

Introducing ZBrush Summary

Introducing ZBrush by Eric Keller

If you want to take advantage of one of the hottest CG tools available, Introducing ZBrush is the perfect place to start. Introducing ZBrush helps you jump into this exciting drawing and sculpting software without fear. Learn ZBrush 3.1 basics inside and out and get comfortable sculpting in a digital environment with this relaxed, friendly, and thorough guide. Master these practical techniques and soon you'll be creating realistic, cartoon, and organic models with flair.* Introduces you to ZBrush 3.1, the sculpting software that lets you create digital art with a fine-art feel, which you can transfer into Maya or other 3D applications*Covers painting, meshes, organic sculpting, hard surface sculpting, textures, lighting, rendering, working with other 3D applications, and scripting*Walks you through a series of fun and engaging tutorials where you can start creating your own work, including human, cartoon, and organic models Learn to create lush, beautiful digital art with ZBrush and this detailed guide.

About Eric Keller

Eric Keller has been working professionally as a digital artist and 3D animator since 1998. He is a high-end animator for film, television, and scientific visualization with clients including Disney, ESPN, Warner Brothers, Hewlett-Packard, Sony Imageworks, and ABC, and has created animations for scientific research and visualization at the Howard Hughes Medical Institute and Harvard Medical School. Eric is the author of Maya Visual Effects: The Innovator's Guide, a contributing author to Mastering Maya 8.5 and Mastering Maya 7 (all from Sybex), and has written articles and tutorials for industry magazines.

Table of Contents

Introduction. Chapter 1: Pixels, Pixols, Polygons, and the Basics of Creating Digital Art. Chapter 2: Facing the ZBrush Interface. Chapter 3: Painting with Pixols, Part 1. Chapter 4: Painting with Pixols, Part 2. Chapter 5: Digital Sculpting. Chapter 6: Advanced Sculpting Techniques. Chapter 7: Color, Texture, and Alpha. Chapter 8: Rendering, Lighting, and Materials. Chapter 9: ZBrush with Other 3D Applications. Chapter 10: Plug-ins and ZScripts. Appendix: About the Companion DVD. Index.

Additional information

GOR004185921
9780470262795
0470262796
Introducing ZBrush by Eric Keller
Used - Very Good
Paperback
John Wiley and Sons Ltd
2008-06-06
464
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Introducing ZBrush