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The Art and Science of C By Eric S. Roberts

The Art and Science of C

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Sets out to provide a solid introduction to computer science that emphasizes software engineering and the development of good programming style. This text focuses on the use of libraries and abstractions, and teaches the fundamentals of ANSI C, the industry standard, from the ground up.

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The Art and Science of C Summary

The Art and Science of C: A Library Based Introduction to Computer Science by Eric S. Roberts

This book provides a solid introduction to computer science that emphasizes software engineering and the development of good programming style. Writing in an engaging style, Stanford professor Eric Roberts makes difficult concepts accessible and exciting. The text focuses on the use of libraries and abstractions, which are essential to modern programming. Moreover, by using libraries to hide C's complexity, Roberts introduces topics in an order that allows students to master each one individually. As soon as the student has the background to understand the details, Roberts reveals the underlying implementation of each library. With this approach, the libraries themselves demonstrate the power of abstraction.

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About Eric S. Roberts

Eric S. Roberts is a Professor of Computer Science at Stanford University and the department's Associate Chair for Educational Affairs. He is also the Charles Simonyi Professor for Innovation in Teaching. After receiving his Ph.D. in Applied Mathematics from Harvard University in 1980, Dr. Roberts founded and chaired the computer science department at Wellesley College. He then worked for five years as a researcher for Digital Equipment Corporation's Systems Research Center in Palo Alto, California. Dr. Roberts is also the author of The Art and Science of C, published by Addison-Wesley in 1995.


Table of Contents

(All chapters contain a Summary and Review Questions, and all chapters, except Chapter 1, conclude with Programming Exercises.)


A Brief History of Computing.

What is Computer Science?

A Brief Tour of Computer Hardware.


Programming Languages and Compilation.

Programming Errors and Debugging.

Software Maintenance.

The Importance of Software Engineering.

Some Thoughts on the C Programming Language.


Learning by Example.

The "Hello World" Program.

A Program to Add Two Numbers.

Perspectives on the Programming Process.

Data Types.


Problem Solving.

Programming Idioms and Paradigms.

Solving Problems on a Larger Scale.

Control Statements.

An Exercise in Debugging.

Formatted Output.

Crafting a Program.

Statement Forms.

Simple Statements.

Control Statements.

Boolean Data.

The if Statement.

The switch Statement.

The while Statement.

The for Statement.


Using Library Functions.

Function Declarations.

Writing Your Own Functions.

Mechanics of the Function-Calling Process.


Stepwise Refinement.


Testing for Primality.

Computing the Greatest Common Divisor.

Numerical Algorithms.

Series Expansion.

Specifying the Size of Numeric Types.


Libraries and Interfaces: A Simple Graphics Package.

The Concept of an Interface.

An Introduction to the Graphics Library.

Building Your Own Tools.

Solving a Larger Problem.

Designing Interfaces: A Random Number Library.

Interface Design.

Generating Random Numbers by Computer.

Saving Tools in Libraries.

Evaluating the Design of random.h Interface.

Using the Random-Number Package.

Strings and Characters.

The Principle of Enumeration.


Strings as Abstract Data.

The strlib.h Interface.

Modular Development.

Pig Latin-A Case Study in Modular Development.

Maintaining Internal State within a Module.

Implementing a Scanner Abstraction.



Introduction to Arrays.

Internal Representation of Data.

Passing Arrays as Parameters.

Using Arrays for Tabulation.

Static Initialization of Arrays.

Multidimensional Arrays.

Searching and Sorting.




Using Addresses as Data Values.

Pointer Manipulation in C.

Passing Parameters by Reference.

Pointers and Arrays.

Dynamic Allocation.

Strings Revisited.

Conceptual Representations of the Type string.

The ANSI String Library.

Implementing the strlib.h Library.


Text Files.

Using Files in C.

Character I/O.

Line-oriented I/O.

Formatted I/O.


The Concept of the Data Record.

Using Records in C.

Combining Records and Arrays.

Pointers to Records.

Building a Database of Records.

Designing a Record-Based Application.

Looking Ahead.


Abstract Data Types.

Analysis of Algorithms.


Review Questions.

Programming Exercises.

Appendix A. Summary of C Syntax and Structure.
Appendix B. Library Sources.

Includes instructions for installing the libraries, sample course syllabus, extra assignments, examinations and solutions. 0201543222T04062001

Additional information

The Art and Science of C: A Library Based Introduction to Computer Science by Eric S. Roberts
Eric S. Roberts
Used - Well Read
Pearson Education (US)
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book. We do our best to provide good quality books for you to read, but there is no escaping the fact that it has been owned and read by someone else previously. Therefore it will show signs of wear and may be an ex library book.