Cart
Free Shipping in Australia
Proud to be B-Corp

Environment Art in the Game Industry Henry Kelly

Environment Art in the Game Industry By Henry Kelly

Environment Art in the Game Industry by Henry Kelly


$356.39
Condition - New
Only 2 left

Summary

This book explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget. With a focus on using Substance Designer to create rich, colorful, and realistic environments, the book shows how to improve your story telling and think outside of the box.

Environment Art in the Game Industry Summary

Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer by Henry Kelly

  • Provides a new perspective on Environment Art by covering the latest and most creative industry techniques in Substance Designer
  • Follows a step-by-step process for using Substance Designer to help readers create realistic, state-of-the-art environments
  • Explains the fundamentals of being a talented games environment artist, outlining the key considerations that most environment artists tend to forget

About Henry Kelly

Henry Kelly has worked within the 3D Industry, part time, from the age of eighteen, spending most of his free time creating 3D models, improving his techniques, and learning new material. After leaving the military, he took up 3D Art full time and began a career as a freelance environment artist where he worked for independent and AAA game studios such as Crytek; Cloud Imperium, Rebellion, and Offworld Industries, amongst other smaller studios. Over the years, he climbed the ranks from freelancer to lead artist, maintaining his focus on environment art. He has contributed to new and exciting methods that speed up workflow and produce higher quality artwork for games. Henry is an instructor for Masters' and Bachelors' programs and is responsible for writing the curriculum for both. In his spare time, he occasionally serves as an instructor for Ryan Kingslien, renowned art sculptor and major contributor to the game industry.

Table of Contents

Chapter 1 Introduction

Chapter 2 What Is PBR?

Chapter 3 A Deeper Look into PBR

Chapter 4 Substance Designer

Chapter 5 Rendering and Foliage

Additional information

NPB9780367706791
9780367706791
0367706792
Environment Art in the Game Industry: A Guide to Rich and Realistic Environments Using Substance Designer by Henry Kelly
New
Hardback
Taylor & Francis Ltd
2021-11-05
180
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a new book - be the first to read this copy. With untouched pages and a perfect binding, your brand new copy is ready to be opened for the first time

Customer Reviews - Environment Art in the Game Industry