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SVG Essentials J. David Eisenberg

SVG Essentials By J. David Eisenberg

SVG Essentials by J. David Eisenberg


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Summary

Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, from the basics to more complicated features.

SVG Essentials Summary

SVG Essentials by J. David Eisenberg

Scalable Vector Graphics - or SVG - is the XML-based graphics standard from the W3C that enables Web documents to be smaller, faster and more interactive. This book goes through the ins and outs of SVG, beginning with basics needed to create simple line drawings and then moving through more complicated features like filters, transformations, and integration with Java, Perl, and XSLT. Unlike GIFs, JPEGs or PNGs (which are bitmapped), SVG images are both resolution- and device-independent, so that they can scale up or down to fit proportionally into any size display or any Internet device - from PDAs to large office monitors and high-resolution printers. Smaller than bitmapped files and faster to download, SVG images can be rendered with different CSS styles for each environment. They work well across a range of available bandwidths. SVG makes it possible for designers to escape the constant need to update graphics by hand or use custom code to generate bitmap images. And while SVG was created with the Web in mind, the language has a variety of other uses. SVG simplifies tasks like: creating Web sites whose graphics reflect the content of the page; changing automatically if the content changes; generating graphs and charts from information stored in a wide variety of sources; exchanging detailed drawings, from architectural plans to CAD layouts to project management diagrams; creating diagrams that users can explore by zooming in and panning around; generating bitmap images for use in older browsers using simple automatable templates; managing graphics that support multiple languages or translations; and creating complex animation. By focusing sharply on the markup at the foundation of SVG, the book offers a solid base on which to create custom tools. Explanations of key technical tools - like XML, matrix math, and scripting - are included as appendices, along with a reference to the SVG vocabulary.

About J. David Eisenberg

J. David Eisenberg is a programmer and instructor living in San Jose, California with his cat, Tabitha. David has a talent for teaching and explaining. He has developed courses for CSS, JavaScript, CGI, and beginning XML. He also teaches C and Perl at De Anza Community College in Cupertino. David has written articles for xml.com and alisapart.com on topics such as Javascript and the Document Object Model, XML validation, XSL Transformations and Formatting Objects, and (surprise) SVG. His on-line courses provide introductory tutorials for Korean, Modern Greek, and Russian. David has also been developing education software since 1975, when he worked with the Modern Foreign Language project at the University of Illinois to develop computer-assisted instruction on the PLATO system. He co-authored several of the in-box tutorials shipped with the venerable Apple II computer. David did the programming for the multimedia CD-ROM version of a series of children's stories, and the programming for beginning Algebra and Spanish discs. When not programming, David enjoys digital photography, reading science fiction, and riding his bicycle.

Table of Contents

Preface Chapter 1. Getting Started Graphics Systems Scalability SVG's Role Creating an SVG Graphic Chapter 2. Coordinates The Viewport Using Default User Coordinates Specifying User Coordinates for a Viewport Preserving Aspect Ratio Nested Systems of Coordinates Chapter 3. Basic Shapes Lines Stroke Characteristics Rectangles Circles and Ellipses The polygon Element The polyline Element Line Caps and Joins Basic Shapes Reference Summary Chapter 4. Document Structure Structure and Presentation Using Styles with SVG Document Structure--Grouping and Referencing Objects Chapter 5. Transforming the Coordinate System The translate Transformation The scale Transformation Sequences of Transformations Technique: Converting from Cartesian Coordinates The rotate Transformation Technique: Scaling Around a Center Point The skewX and skewY Transformations Transformation Reference Summary Chapter 6. Paths moveto, lineto, and closepath Relative moveto and lineto Path Shortcuts Elliptical Arc Technique: Converting from Other Arc Formats B('ezier Curves Path Reference Summary Paths and Filling The marker element Marker Miscellanea Chapter 7. Patterns and Gradients Patterns Gradients Transforming Gradients and Patterns Chapter 8. Text Text Terminology Simple Attributes and Properties of the text Element Text Alignment The tspan element Setting textLength Vertical Text Internationalization and Text Text on a Path Whitespace and Text Case Study--Adding Text to a Graphic Chapter 9. Clipping and Masking Clipping to a Path Masking Case Study--Masking a Graphic Chapter 10. Filters How Filters Work Creating a Drop Shadow Creating a Glowing Shadow The feImage Filter The feComponentTransfer Filter The feComposite Filter The feBlend Filter The feFlood and feTile Filters Lighting Effects Accessing the Background The feMorphology Element The feConvolveMatrix Element The feDisplacementMap Element The feTurbulence Element Filter Reference Summary Chapter 11. Animating and Scripting SVG Animation Basics How Time Is Measured Repeated Action The set Element The animateColor Element The animateTransform Element The animateMotion Element Using Links in SVG Scripting SVG Chapter 12. Generating SVG Using Perl to Convert Custom Data to SVG Using Java to Convert XML to SVG Using XSLT to Convert XML Data to SVG Chapter 13. Serving SVG Files Serving Web Files--The Task at Hand Partitioning the Task Setting up the Server Appendix A. The XML You Need for SVG Appendix B. Introduction to Stylesheets Appendix C. Programming Concepts Appendix D. Matrix Algebra Appendix E. Creating Fonts Appendix F. Using SVG with Other XML Applications Index

Additional information

GOR002863760
9780596002237
0596002238
SVG Essentials by J. David Eisenberg
Used - Good
Paperback
O'Reilly Media, Inc, USA
2002-02-20
335
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in good condition, but if you are not entirely satisfied please get in touch with us

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