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Pattern Languages of Program Design James O. Coplien

Pattern Languages of Program Design By James O. Coplien

Pattern Languages of Program Design by James O. Coplien


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Summary

The first conference on Pattern Languages of Program Design (PLoP) gave a public voice to the software design pattern movement. Seventy software professionals from around the world worked together to capture and refine software experience that exemplifies the elusive quality called "good design". This volume is the result of that work.

Pattern Languages of Program Design Summary

Pattern Languages of Program Design by James O. Coplien

The first conference on Pattern Languages of Program Design (PLoP)was a watershed event that gave a public voice to the software designpattern movement. Seventy software professionals from around theworld worked together to capture and refine software experience thatexemplifies the elusive quality called "good design." This volume isthe result of that work--a broad compendium of this new genre ofsoftware literature. Patterns are a literary form that take inspiration from literateprogramming, from a design movement of the same name in contemporaryarchitecture, and from the practices common to the ageless literatureof any culture. The goal of pattern literature is to help programmersresolve the common difficult problems encountered in design andprogramming. Spanning disciplines as broad as client/serverprogramming, distributed processing, organizational design, softwarereuse, and human interface design, this volume encodes designexpertise that too often remains locked in the minds of expertarchitects.By capturing these expert practices as problem-solutionpairs supported with a discussion of the forces that shape alternativesolution choices, and rationales that clarify the architects' intents,these patterns convey the essence of great software designs. 0201607344B04062001

About James O. Coplien

James O. Coplien is a premier expert and writer on the object paradigm and C++, having worked with the language since its inception at AT&T. Currently a member of Bell Laboratories Research at Lucent Technologies, his work focuses on multi-paradigm development methods and organizational anthropology for software development processes. His previous books include Pattern Languages of Program Design (with Douglas C. Schmidt), Pattern Languages of Program Design, Volume 2 (with John M. Vlissides and Norman L. Kerth), and Advanced C++ Programming Styles and Idioms.

Dr. Douglas C. Schmidt is the original developer of ACE and The ACE ORB (TAO). He is a professor at Vanderbilt University, where he studies patterns, optimizations, middleware, and model-based tools for distributed real-time and embedded systems. He is a former editor-in-chief of C++ Report and columnist for C/C++ Users Journal.



Table of Contents



Introduction.


Preface.

I. FRAMEWORKS & COMPONENTS.

1. Functionality Ala Carte (Sam Adams).
2. A Pattern Language for Tool Construction and Integration Based on the Tools and Materials Metaphor (Dirk Riehle, Heinz Zullighoven).
3. Flexible Command Interpreter: A Pattern for an Extensible and Language-Independent Interpreter System (Norbert Portner).
4. New Clients with Old Servers: A Pattern Language for Client/Server Frameworks (Kirk Wolf, Chamond Liu).

II. SYSTEMS & DISTRIBUTED PROCESSING.

5. A Generative Pattern Language for Distributed Processing (Dennis DeBruler).
6. G++: A Pattern Language for Computer-Integrated Manufacturing (Gabriele Elia, Amund Aarsten, Giuseppe Menga).
7. Patterns for Generating a Layered Architecture (Barry Rubel).
8. Pattern: Half-Object + Protocol (HOPP) (Gerard Meszaros).
9. The Master-Slave Pattern (Frank Buschmann).

III. BUSINESS OBJECTS.

10. The CHECKS Pattern Language of Information Integrity (Ward Cunningham).
11. Account Number: A Pattern (William Wake).
12. STARS: A Pattern Language for Query-Optimized Schemas (Steve Peterson).

IV. PROCESS AND ORGANIZATION.

13. A Generative Development-Process Pattern Language (James Coplien).
14. Lifecycle and Refactoring Patterns That Support Evolution and Reuse (Brian Foote, William Opdyke).
15. RAPPeL: A Requirements-Analysis-Pattern Language for Object Oriented Development (Bruce Whitenack).
16. Caterpillar's Fate: A Pattern Language for the Transformation from Analysis to Design (Norman Kerth).

V. DESIGN PATTERNS AND CATALOGS.

17. A System of Patterns (Frank Buschmann, Regine Meunier).
18. Relationships Between Design Patterns (Walter Zimmer).
19. Discovering Patterns in Existing Applications (Robert Martin).
20. Implementing Patterns (Jiri Soukup).

VI. ARCHITECTURE & COMMUNICATION.

21. Streams: A Pattern for "Pull-Driven" Processing (Stephen Edwards).
22. The Pipes and Filters Architecture (Regine Meunier).
23. Pattern-Based Integration Architectures (Diane Mularz).
24. Patterns for Software Architectures (Mary Shaw).

VII. OBJECT USAGE AND STYLE.

25. Understanding and Using the ValueModel Framework in VisualWorks Smalltalk (Bobby Woolf).
26. Client-Specified Self (Panu Viljamaa).
27. Reusability Through Self-Encapsulation (Ken Auer).

VIII. EVENTS & EVENT HANDLERS.

28. A Pattern for Separating Assembly and Processing (Steve Berczuk).
29. Reactor: An Object Behavioral Pattern for Concurrent Event Demultiplexing and Event Handler Dispatching (Douglas Schmidt).
30. Patterns of Events (Alexander Ran).
Appendix: Request Screen Modification (Dwayne Towell).
Index. 0201607344T04062001

Additional information

GOR001718145
9780201607345
0201607344
Pattern Languages of Program Design by James O. Coplien
Used - Very Good
Paperback
Pearson Education (US)
1995-08-03
576
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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