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Gaming Disability Katie Ellis (Curtin University, Australia)

Gaming Disability By Katie Ellis (Curtin University, Australia)

Summary

This book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community.

Gaming Disability Summary

Gaming Disability: Disability Perspectives on Contemporary Video Games by Katie Ellis (Curtin University, Australia)

  • This book is an important collection for scholars and students interested in the critical analysis of digital games, and will be of interest across several disciplines including game studies, game design and development, internet studies, visual studies, cultural studies, communication studies, and media studies, as well as disability studies
  • The book explores the opportunities and challenges people with disabilities experience in the context of digital games from the perspective of three related areas: representation, access and inclusion, and community
  • Drawing on key concerns in disability media studies, the book brings together scholars from disability studies and game studies, alongside game developers, educators, and disability rights activists, to reflect upon the increasing visibility of disabled characters in digital games
  • Chapters explore the contemporary gaming environment as it relates to disability on platforms such as Twitch, Minecraft, and Tingyou, while also addressing future possibilities and pitfalls for people with disabilities within gaming given the rise of virtual reality applications, and augmented games such as Pokemon Go
  • The book also asks how game developers can attempt to represent diverse abilities, taking games such as BlindSide and Overwatch as examples

About Katie Ellis (Curtin University, Australia)

Katie Ellis is a Professor in Internet Studies and Director of the Centre for Culture and Technology at Curtin University, Australia. Her research is located at the intersection of media access and representation and engages with government, industry, and community to ensure actual benefits for real people with disability.

Tama Leaver is a Professor of Internet Studies at Curtin University. He is President of the Association of Internet Researchers (AoIR), a regular media commentator, and a Chief Investigator in the ARC Centre of Excellence for the Digital Child.

Mike Kent is Discipline Lead for the Curtin iSchool and Professor at the Centre for Culture and Technology at Curtin University. Mike's research and writing focus on the overlapping areas of disability, social media, and digital communications.

Table of Contents

List of Contributors; Acknowledgements; 1. Introduction: Gaming (and) Disability; Part I: Representation; 2. A History of Disability in Video Game Character Design; 3. Dis/abling Androids: Gaming, Posthumanism, and Critical Disability Studies; 4. Outliers as Heroes: Disability, Representation, and Inclusion in Blizzard's Overwatch; 5. The Dis/ability of the Avatar: Vulnerability Versus the Autonomous Subject; 6. Crashing through Capitalism: Happy Wheels, Debilitation, and Disability Representation; 7. A Missile to the Face: Scarred Characters in Mass Effect 2; 8. Representations of Ability in Digital Games; Part II: Digital Access and Design; 9. A Spectrum of Real: Augmented Reality and Social Scaffolding; 10. Towards Inclusive Game Design; 11. The Ultimate Medium for People with Disabilities? Re-Centring the Human in Virtual Reality Visions of Play, Care, and Empathy; 12. The Sociological Accessibility of Gaming; 13. A Life-Course Analysis of Third-Age Digital Game Players in China; 14. Gaming with Blindness in Audio Virtual Reality: Making BlindSide; Part III: Inclusive Communities; 15. A (Dis-)abling Gaming Model for Playful Inclusion: Playing (Digital) Games with Persons with and without Learning Difficulties and Dis/abilities; 16. Online Games Players in Darkness: A Study of the Blind Gaming Community; 17. Pokemon Go and Urban Accessibility; 18. Crip Twitchology: You're Already One of Us; 19. Minecraft as an Online Playground: Reframing Play and Games in a Minecraft Community for Autistic Youth

Additional information

GOR012938344
9781032372853
1032372850
Gaming Disability: Disability Perspectives on Contemporary Video Games by Katie Ellis (Curtin University, Australia)
Used - Very Good
Paperback
Taylor & Francis Ltd
2022-12-30
256
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Gaming Disability