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Making Isometric Social Real-Time Games with HTML5 Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5 By Mario Andres Pagella

Making Isometric Social Real-Time Games with HTML5 by Mario Andres Pagella


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Summary

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design

Making Isometric Social Real-Time Games with HTML5 Summary

Making Isometric Social Real-Time Games with HTML5 by Mario Andres Pagella

Walk through the process of designing and implementing from scratch an isometric real time game such as some of the most succesful Facebook Games. Applying HTML5, CSS3, and JavaScript, this piece shows how to build games using isometric map making, sprite animations, networking, social network integration, high performance rendering and game design.

About Mario Andres Pagella

Andres Pagella is an accomplished software developer with more than 10 years of professional experience living in Capital Federal, Argentina. He has worked on the design and the implementation of several high traffic websites in Argentina. He currently works as the Chief Technical Officer of Minor Studios Argentina S.R.L. developing a social game design tool called Atmosphir.

Additional information

GOR013617067
9781449304751
1449304753
Making Isometric Social Real-Time Games with HTML5 by Mario Andres Pagella
Used - Like New
Paperback
O'Reilly Media
2011-10-04
70
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
The book has been read, but looks new. The book cover has no visible wear, and the dust jacket is included if applicable. No missing or damaged pages, no tears, possible very minimal creasing, no underlining or highlighting of text, and no writing in the margins

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