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Game Development with Lua Paul Schuytema

Game Development with Lua By Paul Schuytema

Game Development with Lua by Paul Schuytema


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Condition - Very Good
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Game Development with Lua Summary

Game Development with Lua by Paul Schuytema

complex GUIs and artificial intelligence. If you're a developer just starting to use Lua, or you're considering using it, Game Development with Lua will teach you everything you need to know. And if you're new to scripting languages altogether, this book will also teach you how they can be used in game development effectively. Written by practicing Lua game developers, the book teaches how to use Lua for commercial game development. It begins with a brief history of Lua and explains how to incorporate Lua into a C++ project. It details the key features and advantages of Lua and then takes you through the development of a rapid prototype game called Take Away. This game provides the context with which to explore the foundational C++ approaches and the Lua scripting approaches to saving and loading game data, building a modular and flexible GUI system, managing a game's real-time events through Lua scripts, and using Lua to define and control game AI. There are also several smaller games along with a full technology base, so even non-programmers can look under the hood to see what makes a game tick. If you're looking for an efficient, affordable, and easy-to-learn language for your games, Lua is the right choice and this book will teach you how to use it effectively.

About Paul Schuytema

Paul Schuytema (Monmouth, IL) has been a professional game developer for over ten years and in that time spoke at the previous ten GDC conferences. He has produced and designed over twenty games. Schuytema wrote more than 200 professional articles and authored or co-authored over a dozen books. He teaches college-level creative writing and journalism, and he received the Governor's 2002 Entrepreneurial Success Award in Illinois. He is the primary scriptor for Magic Lantern. Mark Manyen (Monmouth, IL) is the technical director for Magic Lantern and has directed the technology on more than 25 games. He incorporates Lua into Magic Lantern's J5 technology suite and creates all Lua Glue hooks into the J5 codebase.

Table of Contents

Acknowledgments Foreword Introduction Chapter 1 Diving into Game Development Chapter 2 What Is a Scripting Language? Chapter 3 Lua in the Realm of Game Development Chapter 4 Introduction to Lua Chapter 5 Deeper into Lua Chapter 6 Integrating Lua into a C/C++ Program Chapter 7 Communication between Lua and C++ Chapter 8 Building the Foundation Chapter 9 Designing a Lua Implementation Chapter 10 Using Lua for Game Data Chapter 11 Lua-powered GUI Chapter 12 Game Programming with Lua Chapter 13 Using Lua to Define and Control AI Chapter 14 Lua and Graphics Chapter 15 Final Things to Consider About the CD-ROM Index

Additional information

GOR002094614
9781584504047
1584504048
Game Development with Lua by Paul Schuytema
Used - Very Good
Hardback
Cengage Learning, Inc
20050805
314
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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