Cart
Free Shipping in Australia
Proud to be B-Corp

Digital Character Development Rob O'Neill

Digital Character Development By Rob O'Neill

Digital Character Development by Rob O'Neill


$81.99
Condition - Very Good
Only 1 left

Digital Character Development Summary

Digital Character Development: Theory and Practice, Second Edition by Rob O'Neill

Digital characters are a driving force in the entertainment industry today. Every animated film and video game production spends a large percentage of its resources and time on advancing the quality of the digital characters inhabiting the world being created. This book presents the theory and practice behind the creation of digital characters for film and games using software-agnostic descriptions that apply to any animation application. It provides insight from a real production environment and the requirements that such an environment imposes.

Digital Character Development: Theory and Practice, Second Edition covers the following key topics that are valuable to professionals across a wide spectrum of disciplines:

  • Evolution and history of digital characters, which is critical to understanding the theory and techniques behind how characters are developed
  • Contemporary issues, such as the Uncanny Valley phenomenon, that affect character design decisions
  • Process of building characters: anatomical considerations, character motion systems, deformation (muscle and skin) systems, facial setup, and rig synthesis and construction
  • Animation technology: keyframe strategies, curve interpolation, motion capture, procedural animation, artificial intelligence, crowd simulations, and interactive characters
  • Future of digital characters, including research questions that remain outstanding and the challenges for work beyond them

The second edition of this book has been significantly updated to reflect the latest trends and innovations in digital character development. It includes interviews with 15 leading character development professionals that provide unique insights into the challenges and ingredients for success in this field. With rich illustrations and visual code examples throughout, this book provides a comprehensive roadmap to character development for both professionals and students.

About Rob O'Neill

Rob O'Neill is a Character Technical Director Supervisor at DreamWorks Animation. Prior to joining DreamWorks, he was an Assistant Professor at Pratt Institute where he was Director of the Digital Arts Research Lab, and a founding partner of Kickstand Animation.

Table of Contents

An Introduction to Digital Characters. Overview. Contemporary Issues Related to Digital Characters. Interview: Josh Carey, Rigging Supervisor, Reel FX Creative Studio. History of Digital Characters. Interview: Tim McLaughlin, Associate Professor and Department Head Department of Visualization, College of Architecture, Texas A&M University. Character Technology and Code. Interview: Daniel Dawson, Lead Character Technical Director, DreamWorks Animation. Character Technology. Introduction To Character Technology. Interview: Wade Ryer, Character Technical Director. Anatomy for Character Setup. Interview: Lee Wolland, Character Technical Director, Consultant. Motion Systems. Interview: Cara Malek, Character Technology Body Lead, DreamWorks Animation. Deformation Systems. Interview: Robert Helms, Lead Character Technical Director, DreamWorks Animation. Face Setup. Interview: Nico Scapel, Creative Director, Faceshift. Rig Synthesis. Interview: Stephen Mann, CG Supervisor, Shade VFX. Rig Construction. Animation Technology. Introduction to Animation Technology. Interview: Javier Solsona, Senior Character Technical Director, Sony Imageworks. Traditional Animation Techniques. Interview: Stephen Candell, Lead Character Technical Director, DreamWorks Animation. Motion Capture. Interview: Brad Clark, Character Technical Director, Consultant. Procedural Animation. Interview: Terran Boylan, Lead Character Technical Director, DreamWorks Animation. Case Studies in Character Interactivity. Interview: David Hunt-Bosch, Rigging Tech Art Lead, Bungie. Conclusions. The Frontiers of Digital Character Development. Interview: Ken Perlin, Professor, Media Research Laboratory, Courant Institute of Mathematical Sciences, New York University.

Additional information

GOR011839856
9781482250770
1482250772
Digital Character Development: Theory and Practice, Second Edition by Rob O'Neill
Used - Very Good
Hardback
Apple Academic Press Inc.
20150910
304
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

Customer Reviews - Digital Character Development