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Mastering Autodesk Maya Todd Palamar

Mastering Autodesk Maya By Todd Palamar

Mastering Autodesk Maya by Todd Palamar


$44,99
Condition - Very Good
Out of stock

Summary

Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres.

Mastering Autodesk Maya Summary

Mastering Autodesk Maya: 2013 by Todd Palamar

Provides hands-on intermediate-to-advanced coverage of the leading 3D software Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, and other genres. For intermediate and advanced users who already know Maya basics, this official Maya guide provides the detailed coverage you need to unlock the software's more complex features. Elevate your skills in modeling, texturing, animation, and visual effects, and gain proficiency in high-level techniques for film, television, game development, and more. * Artists who are already proficient in Maya basics can elevate their skills and increase their marketability with the techniques in this official Maya guide * This fully updated book brings you up to speed on Maya's latest features and expands your skills with advanced instruction on cloth, fur, and fluids * Offers intermediate-level projects on Dynamics, Maya Muscle, Stereo Cameras, Assets, rendering with mental ray, and more * Offers challenging tutorials and real-world scenarios from some of the leading professionals in the industry * Provides valuable insight into the entire CG production pipeline Mastering Autodesk Maya gives the serious Maya student a head start toward a successful career in 3D animation.

About Todd Palamar

Todd Palamar began his career creating traditional special effects for low-budget horror movies and quickly gravitated to computer animation, first working on numerous straight-to-video movies and then switching to the video game industry. He has written several Maya books, including Maya Studio Projects: Photorealistic Characters and Maya Studio Projects: Dynamics.

Table of Contents

Introduction xxiii Chapter 1 Working in Autodesk Maya 1 Chapter 2 Virtual Filmmaking 55 Chapter 3 Modeling I 109 Chapter 4 Modeling II 185 Chapter 5 Animation Techniques 245 Chapter 6 Animating with Deformers 313 Chapter 7 Rigging and Muscle Systems 369 Chapter 8 Paint Effects 439 Chapter 9 Lighting with mental ray 491 Chapter 10 mental ray Shading Techniques 549 Chapter 11 Texture Mapping 595 Chapter 12 Rendering for Compositing 647 Chapter 13 Introducing nParticles 711 Chapter 14 Dynamic Effects 781 Chapter 15 Fur, Hair, and Clothing 833 Chapter 16 Maya Fluids 889 Appendix A The Bottom Line 925 Appendix B Autodesk Maya 2013 Certification 947 Index 953

Additional information

GOR005801082
9781118130582
1118130588
Mastering Autodesk Maya: 2013 by Todd Palamar
Used - Very Good
Paperback
John Wiley & Sons Inc
20120619
1008
N/A
Book picture is for illustrative purposes only, actual binding, cover or edition may vary.
This is a used book - there is no escaping the fact it has been read by someone else and it will show signs of wear and previous use. Overall we expect it to be in very good condition, but if you are not entirely satisfied please get in touch with us

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