Playful Virtual Violence by Christoph Bareither

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Summary

Violence in video games has been a controversial object of public discourse for several decades. Building upon an extensive ethnographic study of players' emotional practices,this Element provides new insights into the complexity and pleasures of player experiences, contributing to societal and academic debate on a critical aspect of video gaming.

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Playful Virtual Violence by Christoph Bareither

Violence in video games has been a controversial object of public discourse for several decades. The question of what kind of emotional experiences players enact when playing with representations of physical violence in games has been largely ignored however. Building upon an extensive ethnographic study of players' emotional practices in video games, including participant observation in online games, qualitative interviews, an analysis of YouTube videos and gaming magazines since the 1980s, this Element provides new insights into the complexity and diversity of player experiences and the pleasures of playful virtual violence. Instead of either defending or condemning the players, it contributes foundational, unprejudiced knowledge for a societal and academic debate on a critical aspect of video gaming. This title is also available as Open Access on Cambridge Core.
SKU Unavailable
ISBN 13 9781108819435
ISBN 10 1108819435
Title Playful Virtual Violence
Author Christoph Bareither
Series Elements In Histories Of Emotions And The Senses
Condition Unavailable
Binding Type Paperback
Publisher Cambridge University Press
Year published 2020-10-29
Number of pages 75
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.