
Polished Game Development by Steven Goodwin
Learn how to raise your game from programmer art to professional polish
“Presented concepts are applied in a 2D video game made with Javascript and the author’s own game engine… Summing Up: Recommended. Lower- and upper-division undergraduates; faculty and professionals.” (A. Chen, Choice, Vol. 54 (7), March, 2017)
Steven Goodwin has been involved in science and technology from an early age, and built his first synthesizer while still in his teens. Since then, his projects have been varied. He has sold over a million computer games, written two books, built robots, and automated a house that can be controlled from the Internet. He has spoken at many conferences, including NotCon '04 and the BBC Backstage OpenTech event.
| SKU | Unavailable |
| ISBN 13 | 9781484218785 |
| ISBN 10 | 1484218787 |
| Title | Polished Game Development |
| Author | Steven Goodwin |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | APress |
| Year published | 2016-07-12 |
| Number of pages | 259 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |



