Advanced Methods in Computer Graphics by Ramakrishnan Mukundan

Advanced Methods in Computer Graphics by Ramakrishnan Mukundan

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Advanced Methods in Computer Graphics by Ramakrishnan Mukundan

This book brings together several advanced topics in computer graphics that are important in the areas of game development, three-dimensional animation and real-time rendering. The book is designed for final-year undergraduate or first-year graduate students, who are already familiar with the basic concepts in computer graphics and programming. It aims to provide a good foundation of advanced methods such as skeletal animation, quaternions, mesh processing and collision detection. These and other methods covered in the book are fundamental to the development of algorithms used in commercial applications as well as research.

From the reviews:

“This book provides an in-depth analysis of a selection of topics that are important in the areas of character animation and game development… book aims to provide a comprehensive treatment of theoretical concepts and associated methods related to the following areas: articulated character animation, curve and surface design, mesh processing and collision detection. … The book is presented in an accessible fashion full of images and examples. … The topics discussed in this book are commonly covered in graduate or advanced undergraduate graphics courses.” (Agnieszka Lisowska, Zentralblatt MATH, Vol. 1243, 2012)

SKU Unavailable
ISBN 13 9781447123392
ISBN 10 1447123395
Title Advanced Methods in Computer Graphics
Author Ramakrishnan Mukundan
Condition Unavailable
Binding Type Hardback
Publisher Springer London Ltd
Year published 2012-02-15
Number of pages 314
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.