
Agent-based Modeling and Simulation in Archaeology by Gabriel Wurzer
Archaeology has been historically reluctant to embrace the subject of agent-based simulation, since it was seen as being used to re-enact and visualize possible scenarios for a wider (generally non-scientific) audience, based on scarce and fuzzy data.-
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Geospatial Solutions for Ecological Challenges and Sustainability
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Remote Sensing and GIS
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Regional and Urban Change and Geographical Information Systems and Science
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Analysis of Urban Growth and Sprawl from Remote Sensing Data
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Geographic Information Science and Public Participation
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Non-standard Spatial Statistics and Spatial Econometrics
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Geo-Data Revolution
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Geospatial Technologies in Coastal Ecologies Monitoring and Management
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Agent-Based Models and Complexity Science in the Age of Geospatial Big Data
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Information Fusion and Intelligent Geographic Information Systems
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Geogames and Geoplay
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Spatial Analysis and Location Modeling in Urban and Regional Systems
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Multicriteria Decision Analysis in Geographic Information Science
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Geo-Environmental Hazards using AI-enabled Geospatial Techniques and Earth Observation Systems
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Random Fields for Spatial Data Modeling
From the book reviews:
“Agent-based Modeling and Simulation in Archaeology provides a much-needed update, in one solid volume, on the methods and practice of using agent-based modeling to understand the past… The most useful portion of this book to those new to agent-based modeling is probably the Methods section. … this book will be a worthwhile addition to our bookshelves, and I can already imagine incorporating it into courses in agent-based modeling.” (simulatingcomplexity, simulatingcomplexity.wordpress.com, February, 2015)
Gabriel Wurzer is a computer scientist working on Agent-Based Simulation at Vienna University of Technology, in which field he is publishing, organizing workshops and holding lectures. Through cooperation with the Natural History Museum Vienna, he developed multiple models on prehistoric salt mining in the prehistoric mines of Hallstatt. Apart from Archaeology, he is also active in the field of Architectural planning, especially Hospital Simulation in the context of early design.
Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human – environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.
Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.
Kerstin Kowarik is an archaeologist working at the Natural History Museum Vienna specializing in the European Bronze Age and Early Iron Age. She is currently engaged with several research projects on the prehistoric salt mines of Hallstatt. Her research focuses on provisioning structures, organization of trade and human – environment interaction. She has a special interest in exploring the potential of computer based simulations for archaeological research, economic archaeology and environmental archaeology.
Hans Reschreiter is an archaeologist working at the Natural History Museum Vienna specializing in prehistoric crafts and technology as well as prehistoric mining. He is head of the archaeological excavations in the prehistoric salt mines of Hallstatt (Austria). His research focuses on working processes and mining technology. He has a special interest in prehistoric wood working, experimental archaeology and ethnoarchaeology.
| SKU | Unavailable |
| ISBN 13 | 9783319342825 |
| ISBN 10 | 3319342827 |
| Title | Agent-based Modeling and Simulation in Archaeology |
| Author | Gabriel Wurzer |
| Series | Advances In Geographic Information Science |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | Springer International Publishing AG |
| Year published | 2016-08-23 |
| Number of pages | 269 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |

























