
AI for Games Developers by David M Bourg
Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to David's practical engineering background, he's professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massively multiplayer online role-playing game, several Java-based multiplayer games, and the porting of Hasbro's "Breakout" to the Macintosh. Glenn Seeman is a veteran game programmer with over a dozen games to his credit, for Mac and Windows systems. He's a co-founder with David Bourg, of Crescent Vision Interactive, a game development company specializing in cross-platform games.
| SKU | Unavailable |
| ISBN 13 | 9780596005559 |
| ISBN 10 | 0596005555 |
| Title | AI for Games Developers |
| Author | David M Bourg |
| Series | O'reilly Ser |
| Condition | Unavailable |
| Binding Type | Paperback |
| Publisher | O'Reilly Media |
| Year published | 2004-08-31 |
| Number of pages | 392 |
| Cover note | Book picture is for illustrative purposes only, actual binding, cover or edition may vary. |
| Note | Unavailable |