AI for Games Developers by David M Bourg

AI for Games Developers by David M Bourg

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AI for Games Developers by David M Bourg

Written for the novice AI programmer, this text introduces the reader to techniques such as finite state machines, fuzzy logic, neural networks and many others in an easy-to-understand language, supported with code samples throughout the text.
As a naval architect and marine engineer, David M. Bourg performs computer simulations and develops analysis tools that measure such things as hovercraft performance and the effect of waves on the motion of ships and boats. He teaches at the college level in the areas of ship design, construction and analysis. On occasion, David also lectures at high schools on topics such as naval architecture and software development. In addition to David's practical engineering background, he's professionally involved in computer game development and consulting through his company, Crescent Vision Interactive. Current projects include a massively multiplayer online role-playing game, several Java-based multiplayer games, and the porting of Hasbro's "Breakout" to the Macintosh. Glenn Seeman is a veteran game programmer with over a dozen games to his credit, for Mac and Windows systems. He's a co-founder with David Bourg, of Crescent Vision Interactive, a game development company specializing in cross-platform games.
SKU Unavailable
ISBN 13 9780596005559
ISBN 10 0596005555
Title AI for Games Developers
Author David M Bourg
Series O'reilly Ser
Condition Unavailable
Binding Type Paperback
Publisher O'Reilly Media
Year published 2004-08-31
Number of pages 392
Cover note Book picture is for illustrative purposes only, actual binding, cover or edition may vary.